RE: [Unity_Games] Princes of Genoa Deal Making [was SR: GSG 6/26]
- Oh, we both KNOW that making a deal for a future turn was illegal. It's just
that Ben didn't know it at the time and I decided to take advantage of the
fact once I found out. The point is mostly moot since I "reneged on my
reneging" anyway. :)
Check rule 1.6, 2.6 or 3.6 (can't remember which one). It specifically
states that your deal can't involve future turn actions.
From: Dave Bernazzani [mailto:dber@...]
Sent: Wednesday, June 27, 2001 1:47 PM
Subject: [Unity_Games] Princes of Genoa Deal Making [was SR: GSG 6/26]
> Princes of Genoa: Bob, Bill, Ben and MattHmmm.. I'd like to see the Rio Grande Rules! An offer is just to show
> As I walked in Princes of Genoa was in the end game phase.
> Ben had apparently made himself a target as the clear leader
> via some sweet deals during the early game (he was the only
> experienced player). Bill wouldn't even negotiate with him at
> this point and Matt was studying the rules carefully. When
> Matt's turn came he told Ben to look at Rule 3.6 and then
> proceeded to take his turn. His choice of route wasn't what
> Ben was expecting because Ben launched into some serious
> whining and bitching. A glance at the rulebook revealed that
> Rule 3.6 states that "all deals made by the players are nonbinding"
> or something to that effect.
intent and is not binding... but once paid for they are, in fact, binding in
all cases. The rules only talk about making deals under 3 different
conditions - (1) in the current building, (2) to move to a neighboring
building (AND take the action there) and (3) to move to a non-neighboring
building. I suspect they made a soft deal for "future" movement which is
not binding because it has not been paid for (sort of falls under the 3rd
category above - move to a non neighboring building).
Here are the relevant rules as translated:
1.1 CURRENT BUILDING:
First the active player clarifies whether somebody would like to execute the
corresponding action in the current building, that is the building in which
the dealer tower is standing. Attention: This applies to the start space of
the dealer tower.
As soon as an offer is presented to him/her by at least one player for this
action, the action must (!) be executed. The active player has the option
however to execute the action him/herself. If s/he doesn't want this action
or can't use it since s/he has no action remaining this turn, s/he must
allow the action to be executed by one of the players who has made an offer
in current building. Afterwards, s/he can move the dealer tower further - or
the turn may be over.
S/he can also move it further, if - within an appropriate time period - no
player makes an offer for the current building. In this case the active
player also does not execute the action in this building, and thus the
1.2 NEIGHBORING BUILDINGS:
Before the active player moves the dealer tower along, players may present
offers to him/her so that the active player moves the dealer tower on to a
particular neighboring building where they would like to execute the action
there. If the active player accepts an offer, the deal is arranged and will
happen: The player "pays" the offer to the active player, and the active
player, moves the dealer tower to the appointed neighboring building and the
player who offered deal takes the corresponding action there immediately.
Afterwards the active player can move the dealer tower again (and again the
rule about "neighboring buildings" is applied) - or his/her turn finishes,
The active player has the right to move the dealer tower to a neighboring
building at any time, with or without an offer to do so from another player.
It can also happen that no other player makes an offer as all are waiting to
see where the dealer tower moves.
Important: If the dealer tower is moved on to a neighboring building without
a deal in effect, rule "1.1 Current building" now comes into play.
1.3 Reachable buildings, not neighboring
The players can also negotiate with the active player anytime to visit more
distant buildings with the dealer tower in the course of the game turn.
However, on this occasion offers that are expressed are not yet "paid" and
can be changed at will. The offers only become relevant when the dealer
tower is on a neighboring space to the specified building, at which point
rule "1.2: Neighboring buildings" comes into play.
http://www.gis.net/~dber <http://www.gis.net/~dber> (South Shore Gamers)
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