How about cards that cut a investor off the need list, but lowers the
Cards that replace 1 needed investor with another one (not
controlled by you).
A deal breaker card that costs a percentage of the payoff it stopped.
Just a few.
--- In Unity_Games@y..., "Randall Peek" <randallpeek@y...> wrote:
> Can anyone think of new card types that would be appropriate fora
> KK&K/S&D type of game? It seems like all the major bases are
> but I got to thinking that there must be other actions that a player
> could potentially take that would affect the gameplay, such as cards
> that raise or lower the payoff for a deal, such as cards that either
> bump up the deal's value or the multiplier, or lower either of these
> values. In S&D, a card that bumps up the value could represent a
> bumper turnout of players, the converse could mean that its
> Sunday or something... :)
> Any other ideas?