Re: [Unity_Games] B&N Gaming - July 31, 2000
- "pldr" <pldr@...> wrote:
>It was a bidding game...had some kind of clock.Yes, I remember. The point should have been made that most
>Merchants of Amsterdam?
>You wrote that I consistently way overbid.
people were overpaying. In my 6+ games and reading lots of
commentary there is a break-even point which is much lower than
$150 - because the best any one area can generate for you is $100
except at the end when it's $200. If you take a tile for $160
and only get $100 for it, you lost money (yes, there are bonuses,
but overall there are other ways to get those). Of course if
everyone is bidding $150 then you can do well at that price
range. I have won more than half my games by only taking one or
two auctions for $130 (which again is too much except that
everyone else is paying $150). The last game I played at the
North Shore Group, I won by $10 and I *never* won a single
auction - not once. And I didn't play particular well - but
everyone else was simply paying too much for the auctions and
they were losing ground (in the $150 range).
But you are right, since everyone (except me) was bidding high,
your strategy was fine. It assured you 2nd place.
http://www.gis.net/~dber (South Shore Gamers)