Re: [Unity_Games] Parlor Games - "Murder" the predecessor to Werewolf?
> Also note the first game, "Spoons". I think this is the latest game that DanActually, the game I was trying to describe was Twitch, by Wizards of the
> was trying to describe to me a couple of weeks ago at an SSG. Again I mostly
> ignored him. Given Dan's track record with introducing party games I have no
> idea why that happens. It does sound like fun. Unfortunately Dan's just a
> lousy game pusher, he's gotta take some lessons from Dave or Jonathan. ;-)
Coast. I'm not sure, but it may be out of print already, because Funagain
is out of it. I reviewed it for Funagain a while back. I prefer Pit, but
this has that same frantic feel to it. I'll bring it to game sessions for a
As for "Spoons", that sounds similar to our house variant of Pit. We put
one less spoon on the table than there are players. Instead of hitting a
bell, the first player who corners a crop grabs a spoon. When other players
see the first spoon go, they all grab one too, with one player going
spoonless. Being spoonless carries the same penalty as getting the
bear--you lose 20 points.
This serves only to add a little more craziness to the game. Sometimes the
winner of the round can take a spoon without anyone else noticing, and then
watch as everyone else trades trying to win a round that is already lost.
If you value safety in your gameplay, use this variant with caution; Fingers
can get twisted and I've seen people dive across the table to try to grab
the last spoon from the other side.