- I'd welcome comments on the Pegasus variant - especially from those who have
actually played Kuhhandel recently. The aim is to make the game shorter and
along with a few other weird ideas.
Share and enjoy,
[Non-text portions of this message have been removed]
- --- AndAgainMA@... wrote:
> I'd welcome comments on the Pegasus variant -First off - great ideas in the variant. Starting with
> especially from those who have
> actually played Kuhhandel recently. The aim is to
> make the game shorter and
> more Knizian.
a balanced set of animals is a great way shorten the
game and get players into the horsetrading much
Comments on money counting (you knew that I would have
some on this didn't you).
Reason one - the game plays like a long filler: Yes I
absolutely agree with this point, but having the money
count isn't meant to address this problem. I find the
game has an endgame problem which is very
anticlimactic. The endgame conditions look like they
will help it, but I still think the last few
Kuhhandels won't quite feel right.
Reason two - money not counting is a distinctive
feature: Okay - I can understand this, but a few
distinctive features have already been changed
(endgame, starting animals). And if a distinctive
feature isn't really working - which at the moment it
really feels that way, then there is no need to keep
Anyway, looking at the numbers, there is a total of
$4700 worth of cards in the game. I don't think
hoarding is a viable strategy because sets of animals
is likely to be more valuable.
I think it is possible that a large sum of cash will
beat players with one or maybe two sets, but once
someone gets three or four sets, then you need alot
of cash to make up the difference. Reducing it to a
fraction makes the cash almost totally neglible and it
will make a difference only in the closest of games.
Using money in the end scoring forces a player to
manage his resources better, making the late game
kuhhandels more interesting decisions. If you wanted
to have cash count in the same spirit as the sets,
then maybe make cash at the end count if you have sets
of four - at least for the 10's and 50's.
I'm looking forward to trying it with the variants,
but I'm not convinced that any endgame bidding
problems are solved. The variant does make it a
shorter game which is an improvement over the fact
that it felt like a long filler.
Craig W. Massey
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