Big designer board gaming article in this Sunday's Boston Globe
- You can read it here:
but just FYI, it'll also be in the Sunday paper.
- It was a good article, until they stab the entire industry in the back with a kryptonite blade. When you try to introduce a game to a non-gamer, what's the first question they ask?
"Is it going to be hard?"
The whole point to the "movement" is that the games are actually easier to understand than Monopoly. The biggest roadblock is the fear that they are somehow complicated and arcane. Too bad.
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