Re: [Unity_Games] Re: [SR] GSG 08/28: Bridge Troll, Tales of the Arabian Nights
- The game mechanics themselves are pretty dry. The whole point of it
is roleplaying and storytelling. Played with a proper crowd, it's a
great deal of fun. Played with a crowd that just wants to read out of
the encounter book and roll dice, well, it's not very gratifying.
On Wed, Jul 29, 2009 at 10:53 PM, Mark J.
> Hi Todd,
> Definitely more of an experience than a game. There are
> decisions to be made, choosing your starting skills, your victory
> conditions and your reactions to each encounter. So you do have
> input as a player. If one of my skills is "use weapons" I might be
> more inclined to resort to the more aggressive reaction choices in
> encounters. Those choices definitely do effect outcomes. By how
> much, that I don't really know. I've only played once and it all
> seemed pretty random. But again, I've only played once.
> As an experience it was a good bit of fun as you watch each
> individual's adventure unfold. I bought it as soon as I got home as
> I think my kids would really enjoy it and it's a good beer and
> pretzels game for when you don't want to think too hard.
> At 10:32 PM 7/29/2009, tddcutrona wrote:
>>I have been very curious about Tales of the Arabian Nights. I have
>>read some reviews and the game rules....but I have not had a chance to
>>I wanted to ask -- is it a game? Does a person have any control over
>>the events they encounter or it this more of an experience?
>>Any thoughts would be appreciated.
> "Logan... you renewed!"
> [Non-text portions of this message have been removed]