Re: [Unity_Games] Re: UG XIV: Volunteers Needed to Teach Games
- I'd be happy to teach Blue Moon City in the 1:30 to 3:30 timeslot,
Phil. If you'd really rather do that yourself, I can teach something
else. I'm good at teaching St. Pete. And I'd be willing to try
teaching Race for the Galaxy if people are interested.
On 1/2/08, Phil Alberg <palberg@...> wrote:
> UG XIV is only THREE WEEKS AWAY!!
> I am still looking for volunteers to staff the Teaching Area,
> particularly in the 1:30 - 3:30 timeslot. If you are interested,
> please send me an email message with the game you would like to teach
> and your preferred 2-hour timeslot.
> Games that are on the docket for UG XIV include: Agricola x2,
> Carcassonne H&G, Galaxy Trucker, Lost Valley, Notre Dame, Princes of
> Florence, Race for the Galaxy, Ticket to Ride, Ubongo, and Zooloretto.
> I will also be teaching a game, but have not yet committed to a title.
> You can help me by voting for one of four titles via the Yahoo group
> polling facility. The four titles I'm considering are: Blue Moon
> City, Key Harvest, Santiago, and Wabash Cannonball. The poll closes
> on Friday 11-Jan.
> - Phil
> On Dec 4, 2007 11:53 AM, Phil Alberg <palberg@...> wrote:
> > Unity Games XIV will be held at the Sheraton Colonial in Wakefield, MA
> > on Jan 26, 2008, which is only SEVEN WEEKS AWAY!! For more
> > information, please visit:
> > http://www.unitygames.org/ugxiv/ugxiv.htm
> > I am once again coordinating the Teaching Area. This is an area where
> > dedicated gamers teach popular games to anyone wishing to learn them.
> > The goal is to have a specific place where new players or
> > those-who-are-not-as-comfortable-jumping-into-the-main-fray can meet
> > and ease into some relaxed gaming hosted by enthusiastic gamers.
> > I am looking for volunteers to staff this activity. Specifically, I
> > need people who can dedicate 2 hours and are comfortable at teaching
> > games.
> > So, why should you become a teacher? Well, it provides a chance to
> > meet new gamers as well as an opportunity to share your passion for a
> > favorite game. The only requirements to becoming a teacher are that
> > you know the rules to your game of choice, that you are able to
> > explain these rules to new gamers, and that you play the game during
> > your appointed time. Other than ensuring the game is taught at the
> > appointed time, these requirements are not unlike those you'll be
> > following anyway as you spend time at the event.
> > My goal is to staff 2-hour blocks between the hours of 9:30am -
> > 3:30pm. Note the change in start time, which was moved forward a half
> > hour so as to allow time to check in and get settled. I will again be
> > staggering the 2-hour blocks so that they overlap. That is, someone
> > could teach GameA from 9:30-11:30, someone else could teach GameB from
> > 10:30-12:30, etc.
> > If you have some suggestions of games that you would like see taught,
> > please contact me and I will try to accommodate these requests.
> > There is no set list of games to be taught -- you may indicate a
> > choice of games, which should be playable in under 90 minutes and
> > accommodate 3+ players.
> > I am looking for 9 - 12 volunteers. Please reply to me off-list if
> > your are interested in participating in this activity. Please
> > provide:
> > 1) Your gaming preferences.
> > 2) Your preferred 2-hour timeslot.
> > Thank you, and I look forward to seeing everyone at UG XIV !
> > - Phil
> > --
> > Eastern MA Gaming
> > http://www.unitygames.org/
> > "But how do you plan for a bank full of nuns?"
> > "When playing a game the goal is to win, but it is the goal that is
> > important, not the winning."
> > - Reiner Knizia
> Eastern MA Gaming
> "But how do you plan for a bank full of nuns?"
> "When playing a game the goal is to win, but it is the goal that is
> important, not the winning."
> - Reiner Knizia
> Unity Games webpage: http://groups.yahoo.com/group/Unity_Games
> To unsubscribe send email to Unity_Gamesfirstname.lastname@example.org
> Yahoo! Groups Links
I have been toying with the idea of teaching an 18xx game in the Teaching
Area, assuming enough people would actually like to learn the system. What's
held me back is the length: even the shortest 18xx games would clock in at
the 3-4 hour range.
However, the new game "Steam over Holland" demonstrates the key concepts in
an 18xx game but is designed to play in less than 2 hours:
Would you be interested in having this as part of the Teaching
Area? Apologies for the late notice; I needed to wait until I was positive I
would be attending. If it is too late this time, we can always do it next
time. In any case, I will have the game with me.
Joe J. Rushanan "Board Gamers Never Are"
[Non-text portions of this message have been removed]