[GR] Killer Bunnies: Orange Expansion
- Killer Bunnies: and the Quest of the Magic Carrot is a game that
people either seem to love or dislike. Fortunately, I really enjoy
the game and have a group of folk (primarily teenagers) who are
constantly clamoring to play it. Thus, when I got the first seven
expansions, I was happy to play with them but was a little unsure of
how to integrate them. So we added one deck and played, then played
again, then added another deck and repeated. After dozens of plays, I
now think that I can safely talk about each of the decks, and how they
add to the gameplay. There are a couple of things common to each
- First of all, if you hate Killer Bunnies, none of the expansions are
likely to change your mind. More randomness is added, more powerful
cards are included, more of the "silly" theme is promoted - stuff that
fans of the game love, but detractors certainly do not.
- Each expansion comes in a small box that is sturdy and easily holds
the cards; but all of which I discarded, as the first seven expansions
all fit comfortably in the box.
- Some expansions are more interesting than others (I would rate them
Orange, Pink, Red, Steel, Purple, White, and Green - in that order),
but I really did enjoy them all.
- Expansions really should be added in order. You might get away with
adding a future expansion (such as Twilight White) to your blue and
yellow cards, but you'll run into "holes", and some of the cards
simply won't make sense.
- It's fascinating how the designer had the larger picture in mind,
and how they referenced future cards in each of the decks. With all
seven expansions (I know that two more are still coming) it feels like
a nearly complete game rather than some expansions that are tacked on.
Now for some specific comments on the Orange Booster Deck (Playroom
Entertainment, 2004 - Jeffrey Neil Bellinger):
1.) The Orange booster adds one of the most important and interesting
changes to the Killer Bunnies game - the Pawn Shop. Weil's Pawn shop
is included with the expansion, as well as six colored pawns (red,
blue, green, yellow, violet, and orange). Weil's Pawn shop makes the
third store available and gives the player a LOT of choices of what to
buy. For one thing, players can now buy bunnies that have been
discarded. Unfortunately, this does not include the Super Bunnies
(from Steel expansion), but it DOES include Red, Pink, and Specialty
bunnies. Players will certainly be in a frenzy to purchase these if
they are in the discard pile. Bunnies are ten dollas, which is the
same as a carrot; but since bunnies have longer lasting effects, they
are bought quite often. And finally, a player can purchase bunnies
when they have a string of bad luck and don't draw any.
2.) More importantly, however, one can buy one of the six-colored
pawns at the pawn shop for five dollas. A pawn has three great
abilities. First of all, they can be used to complete a bunny
triplet. If I have two blue bunnies and buy the blue pawn, I now have
a blue bunny triplet and can play two cards per turn. Pawns are not a
bunny and can't be used to play cards, but they also are mostly
invincible. More importantly, players can re-roll the die that
matches the color of the pawn once per game action. For example, if I
have the green pawn, I can re-roll the green die. This is certainly a
huge benefit, and the main reason that pawns are snatched up so
quickly. Finally, many cards in the game have small capital letter
"P"s all scattered throughout their background. A player can use
these cards twice if they have the matching pawn. For example, the
Large Prune Danishes can now be used twice helping a player feed their
bunny easier. What I think is neat is that I would probably buy the
pawns if they did ONE of these three actions; but as they do all
three, they're probably must buys. All six pawns are bought quickly
in every game I've played, and the players who buy them rarely regret
it. In my opinion, pawns are the best addition to the Killer Bunnies
3.) Six new bunnies are added - more Specialty bunnies (originally
from the Violet expansion), and the very cool double free agents -
which is basically a double "wild" card (although red is excluded).
And since two of the Specialty bunnies are triple bunnies (Those 70's
Bunnies and Bunnylon 3), the game progresses at a faster rate -
something quite good.
4.) Eight new weapon cards are added, but in this set they utilize the
twenty-sided die (introduced in the Violet set). Many of the weapons
are extremely powerful, and several have special and wonky effects:
the Boomerang bounces around until it kills someone; the C.O.M.A.
knocks a bunny out but doesn't actually kill it; and the Plutonium
Radiation kills bunnies for three turns.
5.) The same elements found in most of the expansions are included,
with some odd inclusions:
- More dollas are here, with one using the twenty-sided die to form a
- More "Feed the Bunny" cards are included, with one having the bunny
needing to eat random amounts of cabbage and water.
- More "Choose a Carrot" cards are included, with one allowing the
player to choose three carrots!
6.) There is a slew of new special cards, which include:
- the Very Large Prune Danish - which feeds ALL bunnies in the circle.
- the Mothership - which abducts ALL bunnies from one player.
- "Bunny on the Edge of Forever" - which allows the player to force
another player to do their turn over.
- Super Supplies Surprise - the player rolls eight dice, including the
twenty-sided, and receives amounts of supplies (cabbage, water,
carrots, dollas, bunnies, defense cards, or pawns), depending on which
die has the lowest number. (See how the pawns would come in handy
here?) What's really neat is that if the player rolls the
twenty-sided die as their lowest, they get ALL the supplies.
- All Shops Open - Are your opponent's being annoying and closing the
stores? This one restores all stores to their original state.
Folks, this is certainly my favorite of the Killer Bunny expansions.
The special cards are great, the pawns are a fantastic addition, and
the ability to buy bunnies really enhances the game. Great artwork as
usual and humorous references. If you enjoy the original game, this
is one expansion you can't pass on.
"Real men play board games"