SR: SSG 05-May-2006
- We had a small but fine turnout at SSG last night - there were 9 of us in
attendance including myself, Steve, Dave F, New Joe, Old Joe, Pete, Emma,
Randy and David. The girl who works at the B&N cafe has gotten to know our
group and now specially makes warm chocolate chip cookies for the group -
giving us ETA on when they will be cool enough to serve - I guess we've
earned that with more than 6 seasons of play at SSG in the cafe ;)
With four of us having arrived at the start, we broke out MAUERBAUER for a
bit of wall-building fun. Two of us had played before and there were two
new players to the game. We got everyone up to speed quickly and set about
building walls, enclosing cities and generally making a mess of the board.
It was a strange game that saw the single largest enclosed city I've ever
seen in the game - covering nearly half the board by the time the game
ended. We had huge scores - long bypassing the 100 point wrap-mark. Steve
feel trap to the rule of not playing a wall before rolling the dice and was
penalized (for some odd reason the rules make this clear that a player is
given a penalty point for performing his turn out of proper order - the
Germans I learned the game from made it clear that this strange rule is
prominent in the German rules as well... not sure why but it was fun to move
Steve back a bit). Anyway, our scores were huge - some near-30-point cards
were played when the massive city in the middle was scored. Dave Fisk got
the win but despite the huge scores it was close. A Rio Grande games version
is coming soon under the title Masons (which is not nearly as fun to say as
Next up for me was THURN und TAXIS which is my favorite of the new game
crop. We had 2 experienced players and 2 new players as we attempted to
establish and extend our postal routes across the German landscape. I've now
played the game 5 times and have employed a slightly different strategy each
time but have only managed to win once. It seems key to try and lock up the
big VP chits - including the large grey region and the rainbow (covering
every region). We played with the 2nd edition rules which says you must have
presence in each of the colored areas (_including_ grey) to get the
large-valued rainbow VP chit. This made little difference as it is fairly
easy to have a presence in the grey region. My strategy of locking down the
Grey region at first opportunity cost me too much time... and Joe was able
to crush the field. I continue to enjoy Thurn und Taxis and look forward to
more plays in the future. A Rio Grand games version is coming soon.
There was a game of WIZARD played as well as LIARS DICE and WHERES BOBS HAT.
At least one other game was played that I didn't record. A fun evening with
friends - hopefully more of you will join us next week!
"Chevron Six Encoded"
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