[SR] GSG 03/28: Manila, Metro, Goa, BANG!, High Society
- ATTENDEES: Mark, Zach, Phil, Gary, Bob, Jeremy, Dan, Cam.
GAMES PLAYED: Manila, Metro, Goa, BANG!, High Society.
Dan and his son Cameron joined us for an evening of gaming and poking
fun at the Britney Spears statue (
http://www.caplakesting.com/2006_catalog/de/ ). It seemed to us to
look more like a conceiving position rather than a birthing position,
butt what do we know. In other news, Mark threw us all for a loop by
deciding to eschew our traditional food provider, Papa Gino's, in
favor of D'Angelo's. This completely ruined Dan's plan for pizza, a
choice he had carefully formulatated with Cam on the drive over to
Mark's house. You should have seen the look of puzzlement on Cam's
face when told of Mark's decision. Or was that the look he had after
viewing Britney's statue. Some way or another he's now scarred for
MANILA: Bob, Mark, Jeremy, Cam, Zach
I don't know any details, other than Mark was constantly bellowing for
some pirate action. Rumor has it that Bob took the win.
METRO: Jeremy, Mark, Bob, Cam, Zach
Again, I don't know any details, but I think Jeremy won.
GOA: Gary, Phil, Dan
It had been nearly a year since I last played this game, so Gary and
Dan obliged me by learning this fine game about developing spice
empires. This game is famous for incurring rules violations, and our
session was no exception. The first one was minor -- Gary played
multiple expedition cards during the same action, whereas the maximum
is one card per action. I realized this a couple of turns later when
I almost did the same thing, but I caught myself and we played with
the correct rule from that point on. The second one was a blatant
mis-explanation on my part: I stated that the single spice plantations
yielded 1 VP at game end, but only if they had been planted over. I
found out at game-end that this is incorrect, and that these
plantations each score 1 VP all the time. This goof wound up costing
me the game, as I was the only one with such plantations (I had two),
but couldn't count them after I had told the other players that the
points are awarded only if they are planted over. It probably
would've changed the bidding on these plantations.
The game was rather close throughout. Gary and Dan tended to copy
everything I did during the first couple of rounds, but both of them
soon got the hang of things. Most auctions were won with bids of less
than 5 ducats. It wasn't until the special blue tiles were auctioned
that the bidding rose above 10. Dan never grokked the expedition
track, and expedition cards were rarely taken in this game. Gary won
the red tiles that provided ducats and spice each round, while I won
one that provided a colonist each round. We each managed to progress
at least two spaces on each of our tracks. Gary and I each founded
all four colonies, while Dan founded three, but managed to snag the
3VP tile and had the most money at game end. Scores were close, with
Gary squeaking by for the win. Final scores were: 39, 38, 37.
BANG!: Dan, Jeremy, Phil, Cam, Mark, Gary, Bob
Dan done got elected sheriff of this one-horse town, but drank so much
beer that he couldn't remember who he had appointed as deputies.
Well, it sure wasn't that varmint Gary, who took pot-shots at the
sheriff right from the get-go. We threw him in jail, twice I think.
Hehe, I even dueled the quick-triggered galoot while he was in jail
(next time I think we oughta take away his gun while he's locked up).
Mark then took a shot at me, the sheriff's defender! That
transgression wouldn't be forgotten. Bob whipped out a volcanic and
started making swiss cheese out've the sheriff. He was not a good
guy. He got thrown in jail, too. Dan made good use of a gatling gun
and some beer, and slowly but steadily we started eliminating the bad
guys. Bob was the first to go, getting plugged by dead-eye Jeremy.
Outlaw Gary was next to meet his maker, and then I, as Willy the Kid,
laid into Mark with 5 consecutive shots. Although he successfully
ducked behind a barrel a couple of times, I finally turned him and the
barrel into splinters. It then came time to hunt down the Renegade.
I really wasn't sure who this was until Cam started shooting at the
sheriff. It was the wrong play on his part, but it could've been that
he wanted to stick it to his dad. Anyway, we quickly sent him to Boot
Hill, and the good guys won. Yippee!
HIGH SOCIETY: Jeremy, Phil, Gary, Mark, Bob
We ended the evening teaching this Knizia auction game to Gary. I
jumped into an early lead with the 6 and 3, but then Bob won a 2x
auction which turned his 7 into a 14. Gary won the 8, and then the
pain cards came out. I managed to bleed everyone of a card when I
took the 1/2 card, and Jeremy stuck it to me, Bob, and Gary by taking
the robber. Jeremy then won the 2 (which the robber stole), and Mark
won the 4. Jeremy then took the 10, and the third red card, a 2x,
came up for auction. Mark and I were both trying to win this one, and
I eventually paid too much for it. I was hoping that the next card
would be the 5, but it was the last 2x card, which ended the game.
But I didn't have the least amount of money! That dubious distinction
went to Bob, who wound up paying more than we thought to not take the
pain cards. So Jeremy won with his 10. Final scores were: 10, 9, 8,
Thank you to Mark for hosting! Although next week is the first
Tuesday of the month, we will still be meeting at Mark's. The
following week (4/11), however, will be a road show at my place in
Best wishes for a safe trip to all who will be Gathering out in Ohio!
BONUS: Mini Reports
Lest you think we've been twiddling our thumbs and staring at Bob's
infectious smile, here are some short reports from the past two GSG
ATTENDEES: Mark, Bob, Jeremy, Stefanie, Gary, Tory, Phil
GAMES PLAYED: Acquire, Quandary, Hansa, Showmanager, Modern Art.
Gary's wife, Tory, joined us for some gaming. Bob schooled the Libbys
in Acquire, Jeremy edged out Mark, me, and Stefanie in Quandary, I ran
circles around Jeremy, Stefanie, and Mark in Hansa, Tory proved to be
the best showmanager, and I was the best speculator in Modern Art.
ATTENDEES: Mark, Gary, Bob, Jeremy, Phil
GAMES PLAYED: Zirkus Flohcati, For Sale, Robo Rally, Durch die Wuste,
Mark proved to be the better programmer at the table, easily leading
his robot to the three flags while the rest of us danced with conveyor
belts and lasers. We all learned that it's best not to power down
while in the path of a laser (thanks Bob). I surrounded larger areas
to take the win in DtW, while Mark (who else?) hoarded vertrags and
edged the other would-be movie makers in a close game of T-Fab.
Eastern MA Gaming
"When playing a game the goal is to win, but it is the goal that is
important, not the winning."
- Reiner Knizia