Session report: Gaming Day at The Buttery (16 October 2005)
- A small group this time; we had a total of seven people this time, and
not all at once. There seemed to be a bit of harmonic unconvergence
going on; a number of people were unable to be here this month for a
variety of reasons.
Our next session will be Sunday, November 20.
Andrew was the first to arrive, so we went head-to-head in a very close
game. The board was tight all game; lots of words filling in multiple
ways, and few long words. Andrew sealed the victory at the end by
emptying his rack, catching me with 7 points of unplayed letters.
I won, and Andrew was closer to finishing than Kevin was. Lots of
obstructionism, so nobody was able to complete a path between a pair of
shrines. I won by playing my last building two turns before Andrew would
have managed it, and Kevin would have been a turn or two behind Andrew.
I wasn't in on this one; I don't have any details of how the game went
other than the score. Probably an open board, with so many points scored.
Andrew wins again! I had the lead for most of the game, but got killed
in the round of 10 when I was dealt only one vowel, and failed to get a
second one in two draws. I was able to form a second word with my Y, but
still had to eat three letters.
Chip was the big winner here with a Factory strategy and an early coffee
roaster. He managed to buy two large buildings (Guild Hall and City
Hall) and get 13 bonus points. Bill tried a shipping strategy with
multiple corn plantations, some tobacco plantations for cash, and a
wharf. I tried a Factory/Harbor setup, but didn't execute it well this
time; I got caught on the short end of trading and shipping too often.
Davey tried an experiment with the Hospice and an early University,
banking on full population; it might have worked better if she had
managed to buy the Fortress.