[SR] GSG 03/29: Gunslinger, Gracias, Gouda Gouda, Gulo Gulo, Goldland, and some non-G games.
- ATTENDEES: Mark, Brian, James, Dan, Bob, Tami, Jeremy, Stephanie, Phil
GAMES PLAYED: Gunslinger, Gracias, Gouda Gouda, Gulo Gulo, Goldland,
Traumfabrik, Schnappchen Jagd
GUNSLINGER: Dan, James, Brian, Mark, Bob
Mark's been itching to bring this AH classic to the table ever since
he acquired some gee-nifty mini cowboys and desperados. Early on Dan
was the prime target, but managed to dance with bullets and avoid any
serious injury. Then, on his first shot of the game, he turned and
plunked Bob right between the eyes! I don't know whether "Dead-eye"
Dan won the game, but Bob was the first player eliminated and thus
relegated to the kiddie table.
GRACIAS: Phil, Tami, Jeremy, Stephanie
I taught this new set-collection game to the other players. Even
though I've played this a half-dozen times, I've yet to discover any
strategy in this game. I try my best to diversify and to avoid taking
cards for which I have counterparts in my hidden stack. Well, unless
I've got three of kind, in which case I try to get to five so as to
score the piddly one point and possibly hose other players. We were
all very cordial to one another, being sure to say "Gracias" whenever
receiving a gift card from another player. Even though I scored the
most points in each of the first two rounds there didn't seem to be a
movement to burden me with many gift cards in the last round. I won
this round, too, and took the victory. My score was 7+7+9 = 23, while
the others were between 13-20. While I like the selection and
gift-giving aspects of this game, I don't find the theme compelling,
and feel like I have no control over my destiny. Perhaps I am not the
target demographic for this game.
GOUDA GOUDA: Jeremy, Stephanie, Tami, Phil
Tami tought this game to the rest of us. We only played with the
basic rules, which was probably a mistake as this makes the game
little more than a roll-and-move affair. Each player controls five
mice who are trying to scamper up a series of connected platforms to
the top, where there is a lump of cheese. In turn, each player
selects a platform, and then rolls a number of dice (max=5) equal to
the number of mice on the platform. The dice have two green circles,
two yellow circles, and two red circles. Mice are moved upward for
each green circle and downward for each red circle. After 15 or so
rounds of little progress, I decided to concentrate on making ANYONE
win because a) I was disappointed with the game, and b) the food had
arrived and I was hungry. I think the others sensed and agreed with
my sentiments; unfortunately we kept rolling red circles for Steph's
mice, who had been the closest to the cheese. Finally Jeremy fielded
a lucky mouse who received three successive green circles and took the
win. If I ever try this again it will be with the advanced rules.
GULO GULO: Stephanie, Jeremy, Phil, Tami, Bob
I taught this game to four other hungry wolverines who each attempted
to steal eggs while not setting off the egg alarm. This dexterity
game is a quick little filler (although it comes in an over-sized box)
that is different enough to be a pleasant hit with most gamers.
Stephanie, with her long nails and steel nerve, proved to be the most
adept at plucking eggs and took the win.
GOLDLAND: Phil, Tami, Bob, Stephanie, Jeremy
Five of us, including rookies Bob, Stephanie, and Jeremy, put on
fedoras and strapped on backbacks as we embarked for the unknown
reaches of South America, looking for the elusive Goldland. Everyone
but Jeremy seemed to find adventures right away. Bob was king of the
desert and lord of the lakes, Stephanie took control of the rope
bridges, and Tami and I fought over the Pumas, Natives, and Banditos.
Through the use of exploration tokens I was able to defeat some
Banditos and explore the corner spot before Tami, and was thus able to
place the end square to my advantage. However, I needed to backtrack
and acquire some wood in order to build a raft, and while I was doing
this Tami completed an ordeal to reach the end square before me. Tami
wound up being the only person to collect the two coin bonus for
reaching the end square in the fewest turns. However, she was kind've
stuck there, as she didn't have the goods to defeat all of the
Banditos along the known path. So she fished a little and was able to
backtrack through the ordeal again. Meanwhile I built my raft and
ambled over to collect my amulet. Jeremy eventually reached the goal,
but Stephanie and Bob showed no interest in obtaining amulets, opting
instead to try to uncover the remaining treasures that were scattered
on the board. Soon all twelve coins from the end square were taken,
thus ending the game. I won with a score of 22 (a 3pt amulet, 2 3pt
treasures, 5 coins, the 5pt Bandito and the 3pt Chasm markers). Tami
was next with a score of 19, followed by Bob (11), Stephanie (9), and
Jeremy (8). Both Jeremy and Stephanie agreed they would play
differently next time, now that they fully understand the game.
TRAUMFABRIK: Mark, Dan, Brian, James
I don't know who won this game. I do know that Bob was itching to
play, but was trapped with us playing Goldland.
SCHNAPPCHEN JAGD: Phil, Tami, Jeremy
Stephanie had to leave, and Bob was content observing the end of
Traumfabrik, so we three decided to go bargain hunting. Jeremy was
new to this trick-taking game, but seemed to quickly catch on to the
rules. No one cleared anything after the first round, and I think I
was the only one who cleared after the second round. I took a lot of
tricks in the early rounds, but wound up just taking one or two over
the last two rounds. Tami stunned me when she cleared 8 cards in one
round, but she ended the game with four stacks of 5 cards (and she
could only clear two of the stacks). I was able to clear all of my
big stacks, and edged out the win. Scores were 19-12=7, 19-15=4,
QUICK SR FROM 3/22: We had 14 gamers in attendence, including Don, who
most of us hadn't seen in about a year. Games played included: Titan:
the Arena, Diamant, High Society x2, Ra, Vinci, Falche FuFFziger (for
which I explained *three* rules wrong -- D'oh!), Lost Cities, and a
Thanks to Mark for hosting. Next week will be a road show at the
Alberg Abode in Cumberland.
Eastern MA Gaming, Unity Games 10 - TBD
"Pain is temporary; film is forever" -- Peter Jackson
- At 12:41 PM 4/1/2005, Phil Alberg wrote:
>GUNSLINGER: Dan, James, Brian, Mark, BobWe played a heavily modified version of the "Thieves Fall Out"
>Mark's been itching to bring this AH classic to the table ever since
>he acquired some gee-nifty mini cowboys and desperados. Early on Dan
>was the prime target, but managed to dance with bullets and avoid any
>serious injury. Then, on his first shot of the game, he turned and
>plunked Bob right between the eyes! I don't know whether "Dead-eye"
>Dan won the game, but Bob was the first player eliminated and thus
>relegated to the kiddie table.
scenario. We each started on the outskirts of the map. In the center of
the map were many sacks of gold and a few weapons (rifles, knifes,
etc.). Each of us started with a Colt 45, but only 6 bullets. Thus the
weapons in the center. We awarded points for gold retrieved and fellow bad
guys killed or wounded. And just for giggles we added an NPC, an old women
attempting to carry off 2 sacks of gold from our pile of loot. Killing her
was not cool though, and netted you negative points. She wandered around
aimlessly for most of the fight.
The gold quickly became an afterthought as events devolved into a nasty
street fight. Bob made the first move by running directly towards James
with his gun blazing away. James turned to greet this hail of bullets with
some return fire of his own, but quickly thought better of it and dashed
off towards the middle, with Bob following.
Meanwhile Dan made a beeline for the pile of loot while Brian at him
the entire way in. Brian set himself up behind a pile of dice, er, rather
an outcropping of rocks and kept on firing. I dashed behind some cover and
threw some lead at Dan also. Somehow the bastard survived and made it to
the weapons and gold. He hurriedly grabbed a Springfield 58' trapdoor
rifle because it packed a powerful punch, but then changed his mind when he
realized it was a single shot rifle that needed to be reloaded after each
shot. His next choice was a Winchester 44, a very nasty weapon itself as
the rest of us were about to discover.
While Dan made off with his rifle to the nearest cover (and Brian still
blazing away at him) James made a dive into the pile of loot at a dead run
with Bob and I not far behind. I fired at close range but just missed his
diving form. While he rummaged around for a gun of his own Bob decided I
was the new target for his insane fury. He fired and missed. I turned to
face my attacker, cocking my gun and aiming carefully. Too late! He fired
again and hit me in the chest, dealing me a near deadly wound. I staggered
about, staggered again, and staggered thrice more until we figured out the
proper staggering rules. In the end the result was me in a heap, but not
Dan finally ended his made dash when he took up position behind some
barrels and brought up his shiny new Winchester 44. His sites descended on
me, but seeing that squirming on the ground in agony he decided the old
crazy man was more of a threat so he leveled the sights on the back of
Bob's head and pulled the trigger. Down went Bob, dead from a single
bullet through the throat.
While Bob's green Vulcan blood spilled onto the desert floor James
grabbed the Springfield rifle and crawled towards cover, away from Dan and
his deadly Winchester. Brian decided he had had enough of Dan and turned
his wrath to an easier target. The old woman meandering on the far side of
the map. He took off in a sprint straight for her, ignoring the bullets
whizzing by, intent upon chasing the old lady down. I collected enough
wits to start to crawl towards the loot and made it there! I spotted a
Winchester carbine, a useful weapon in this kind of fight and reached for it.
Again I was a little slow as Dan aimed carefully and put another bullet
into my chest (that's never gonna heal!). I succumbed to my wounds. On my
tombstone, "Moseying Mark - One Step Too Slow". James reached a pile of
rocks and loaded his rifle. He then leaned out and took aim at Dan. But
yet again Dan was the quicker and hit him in the left shoulder, wounding
him badly. Load, aiming and shooting became a painfully slow process for
James. On top of that he was fading fast from loss of blood.
Brian caught up to the old woman and cruelly, and without an
afterthought, cold cocked her on the back of the head with his pistol. She
fell with a thud and a whimper. He groped around her body (ewwww) for the
sacks of gold and took them from her. His lust for the old woman sated he
again decided Dan was public enemy number one and ran straight for him.
Dan turned to face this new threat and again cooly recocked his
Winchester and took aim at his charging foe. James shakily brought up his
Springfield and tried to get Dan in his sights. He suddenly grimaced in
pain and lost his aim. He cursed and brought up the rifle again, but again
a spasm of agony wracked his body. This time it resulted in a wild
shot. The reloading, recocking and reaiming process started yet
again. Only now everything seemed to swim and fade as he went through the
Dan, now known as The Killing Machine, cooly shot the approaching
Brian. Stopping him and throwing him to the ground. Luckily for Brian the
wound wasn't too bad as luckily it had him in the groin, for him a
non-vital region. He also staggered and fell behind a clump of boulders,
good news all around.
TKM turned his attention back to the woozy James and again cooly
recocked, reaimed and fired. He missed and missed yet again. All the
while James steadied his rifle and tried to aim between Dan's beady
eyes. Brian got off another shot at Dan, just missing him, but again
drawing TKM's wrath. Brian was down to his last bullet in his gun. Yet
TKM had lost a bit of his cool eye as he turned back and forth to shoot at
his attackers. He realized he was in a deadly crossfire. Unfortunately
for him it was too late.
After what seemed an eternity of aiming all three gunfighters fired
simultaneously. When the smoke cleared Dan lay dead, two bullets in his
brain. One between the eyes and one in through the his ear. His final
shot glanced harmlessly off the rocks in front of Brian.
With vengeance his, James passed out. Brian walked over to the gold
and loaded it onto the back of the old woman who had finally regained
consciousness. He made her an honest woman and they lived happily ever
after in nice little homestead somewhere in Nevada. She happily sold her
apples at a farm stand in front of their house while he took random
potshots at customers he thought he recognized from the old days.
James did recover from his wounds only to be killed a few years later
while buying an apple.
>TRAUMFABRIK: Mark, Dan, Brian, JamesTKM swept the floor with us.
>I don't know who won this game. I do know that Bob was itching to
>play, but was trapped with us playing Goldland.
>QUICK SR FROM 3/22: We had 14 gamers in attendence, including Don, whoThere were gamers coming out of the woodwork here! Don, Dan, Steve,
>most of us hadn't seen in about a year. Games played included: Titan:
>the Arena, Diamant, High Society x2, Ra, Vinci, Falche FuFFziger (for
>which I explained *three* rules wrong -- D'oh!), Lost Cities, and a
Bruce, Bill, Brian, Bob, James, Tami, Stephanie, Jeremy, Phil, Zack and
myself. Did I miss anyone?
Thanks for the report Phil. I've been meaning to do a SR on that game
of Gunslinger and thankfully your email inspired me to write it.