SOG SR: 3/22 in Sudbury
- We had seven attendees at SOG last night at Rob's house in Sudbury:
.chip, Vitas, Nancy, Mike, Rob, me, and special guest star Richard
Spoonts. (Big hand, everyone...)
Games played: Coloretto, 6 Nimmt!, Attika, For Sale, Und Tschuss!,
Foppen, Mexica, and Carcassonne with all the fixins.
We started when there were five of us: Vitas, Nancy, Rob, Mike and
myself. Since we were expecting more people imminently, we played
something quick -- Coloretto. I'm not really sure why I enjoy this
game, as it seems like there is almost nothing to it, but nevertheless
I have fun with it. Maybe it's because you don't actually have to pay
attention while playing it. (Although since I've never won a game,
maybe I should pay a little more attention.) Rob was the big winner
of this game.
At this point, Richard and .chip had arrived, so we played a game of 6
Nimmt!. Rob looked like a shoo-in...for last, taking 37 points in the
first round. As it turns out, Nancy managed to pass him with a bad
final round. Richard won with a very low score (11?) -- Mike and I
were tied at 30 for second place.
We then split up into two groups: Mike, .chip, Richard and I played
Attika, and Rob, Vitas and Nancy played Carcassonne + Inns &
Cathedrals + Builders & Traders + King & Scout + Whatever else you can
throw into the game. (I didn't see the River expansion in there,
This was my second playing of Attika with more than two players, and
I'm still enjoying it. It was a fairly tight game for a while, with
everyone in a position at some point to threaten a win.
Unfortunately, I overextended myself to prevent an early temple
connection early in the game and never quite recovered my momentum.
Mike managed to win a turn before Richard was going to.
Unfortunately, I was still at least two turns away...but I like it,
and would like to play again.
The Carc game was still going on, so Richard pulled out Und Tschuss!
Another bluffing/simultaneous play style of game, were you get to
score for being lowest in the first round, lowest in the second round,
and highest in the third round (for four players). In other words,
whoever is in second place is pretty much hosed. Twice through the
deck and you total your score -- I think Richard won this one, and I
was happy just to have a positive score.
.chip headed home, and we played For Sale while waiting for the Carc
game to finish up. (Still going...) It's still fun with three
people, but I think that it's more interesting with more. Richard won
and proclaimed it better than he remembered it.
The Carcasonne game ended and Rob was victorious. Vitas and Nancy
headed home and Richard brought out Foppen. With the caveat that the
game plays much better with five players, I was introduced to it. A
deck of 60 cards -- 19 green (numbered 2-20), 15 pink (2-16), 13
yellow (2-14), 9 blue (2-10) and four uncolored 1s. Play is similar
to a trick-taking game, except that the cards you take aren't actually
worth anything. The goal is actually to get rid of all of your
cards. Unfortunately, if you can't play a good card on a trick, you
end up as the Fool and you take the little Fool token. On the next
trick, you don't get to play a card, you just toss the Fool token into
the center of the table. Who gets the Fool token? Well, if everyone
follows suit, then it goes to the person who played the lowest card.
If anyone doesn't follow suit, it goes to the person who played the
lowest card that doesn't match the led color. So being tapped out in
a suit when someone else is leading it is generally a bad thing.
Given that it's going to take you a minimum of 15 rounds to get rid of
all of your cards, every round that you end up taking the Fool is
going to slow you down. At the end of the round, whoever goes out
gets 0 points unless they can do it without taking the fool, in which
case they get -10 points. Everyone with cards left in their hands get
points equal to the numeric values of their cards. (So don't hang
onto that 20!) The game is played in four rounds (one for each
player). I was fortunate enough to get pretty good hands in all four
rounds -- I was able to go out first three times, once without the
fool. The last round I took a few points, but it still gave me a very
respectable score of -7 for the win.
The final game of the night was Mexica, which Richard explained to us
(Mike, Rob and I all being new to the game). It's a Kiesling & Kramer
game, with a lot of mechanical similarity to Java and Tikal, although
it's a good bit lighter than either of those games. It's fun to lay
down the canals to partition up the island, and the game is very
visually pleasing as the buildign start popping up all over the
place. Our game was a little weird, first because we had almost
entirely low-valued districts come up in the first round, and second
because there was a lot of energy expended for control of some
districts. Net result, though, was that I felt that my position of
going last was a significant detriment -- I missed out on being able
to found most of the districts. The other thing is that despite the
game being lighter than either Java or Tikal, there's still a fair
amount of computation to be performed and so you have
analysis-paralysis, which slows the game down. I like the game, but
would have preferred it to go much faster. So, some weird play, but
enjoyable and I'd like to try it again. Richard was the winner by a
wide margin, and Rob, Mike and I were all clumped together about 10
points back (me in last...but only by a couple of points).
And that was all for the evening!