[SR] MVGA Holliston 2003-12-18
- MVGA meets Thursday nights at 7:00 in the
Masonic Hall in Holliston, on Route 16 just
east of the center of town.
We welcome visitors. We'll even
waive the $3.00 fee for your first visit.
Roll call: Anton, Paul, Dan, Walt,
This report is being posted late.
WYATT EARP (Anton, Paul, Dan, Walt)
The live steam group was meeting downstairs
at the Masonic Hall this week, so MVGA moved
up to the smaller room at the back of the
building. Three regulars were present at
7:00, so they played Wyatt Earp while waiting
for others to show up. Walt showed up after
one hand, so he joined right in (though
without the benefit of scoring during the
first hand.) As long as you're not taking
the score too seriously, there's no reason
players can't join or leave halfway through
this game, since there's no link between one
hand and another other than stray money left
on a few outlaws.
Final scores: Anton 25, Dan 23, Paul 18,
Eric's rating: 9.
INDUSTRIA (Anton, Dan, Walt, Rich)
Paul had to leave at this point, but Rich arrived to
keep the count at 4. We moved to Industria, a game
that made its MVGA debut on December 4; this was our
second try. Although Rich and Walt had played the
game before, it was Anton who prevailed.
Final scores: Anton 45, Rich 42, Walt 41, Dan 27.
Eric's rating: 8. I've now gotten into two games
of Industria (neither at MVGA) and I've come in last
both times. It just adds to the attraction; I'll
be requesting it for some future Thursday.
LOGISTICO (Anton, Dan, Rich, Eric)
At this point we were in for another player swap as
Walt left to get some rest and Eric arrived late. We
set up Logistico, another of the new games from Walt's
massive Adam Spielt order. This is a game of picking
up and delivering commodities (an alternative title,
and a more descriptive one, would have been "Boats,
Planes and Trucks.") The game bears some resemblance
to Empire Builder, but any demand can be filled by
any player (leading to race conditions,) you have
three different kinds of transport, and there's no
track building (the trucks run on roads that are
pre-printed on the board.) During a turn, each
player's boat moves, then each player's plane moves,
and finally each player's truck moves. You can
transfer a good from one of your transports to
another, but it takes a lot of planning to make your
transports work together efficiently, and the other
players can mess those plans up.
The turn order in Logistico is unusual in that one
player is chosen as the start player, and that
player goes first in every turn. In our game Rich
was the start player, so he moved his boat first,
his plane first and his truck first in each turn.
Dan was second, Eric was third and Anton was fourth.
Some reviewers have complained that the start player
has too much of an advantage, but the designer
recently posted a message disagreeing with that idea
(he suggested that more experience would demonstrate
that the later players have compensating advantages.)
The game worked smoothly from a practical standpoint.
We moved around the board shifting goods with our
boats and trucks (and only occasionally with our
planes.) Dan made a few more clever plays than the
rest of us and came out ahead.
Final scores: Dan 63, Rich 57, Anton 56, Eric 45.
Eric's rating: 7. This game feels like a puzzle and
I find myself often wrong-footed. I wish my
transports moved in a different order, or a demand
disk is used by another player just before I'm ready
to deliver it. However, it's still enjoyable, and
I believe this game will appeal to certain people
who are less interested in many of the other games