Re: Session Report: Unity Games 6
- --- In Unity_Games@yahoogroups.com, J C Lawrence <claw@k...> wrote:
>We play Samarkand with two variant rules that are designed to address
> The cards suck. Badly. They are small, fiddly to handle, and a
> pain to constantly shuffle (you're supposed to reshuffle the stack
> on each discard).
what we perceive as flaws in the printed rules. I found it interesting that you
commented on both of these flaws. We play that you only reshuffle the
stack when someone needs to draw a card and there are none left in the
draw pile. We also play that the 12-card limit only comes into play at this
point in time. So you wait until the draw pile is empty and need a card.
At that point everyone discards down to 12. You reshuffle and continue on.
> [...]We make the price for a die roll $10 instead of $5. We think that typically
> nip in for the $10 collection, but the dice factor -- the only way to
> travel at speed -- adds so much randomity while also being so
> exceedingly attractive that it seems to overwhelm the rest of the
> game's sound design points.
the die is a bad choice even at $5, but we'd like to reduce die rolling (too
much of it ruins the game.) At $10 a pop, you won't see nearly as much