- HI all-
THought I'd take a break from work and chime in with my few pennies
regarding this weekend's event.
IT WAS AWESOME! I had a blast, and it was great putting faces to
names. I wish I had had more time to get to know people, and to play
more games, but I'm not sure my brain could have handled any more fun!
A few thoughts:
In addition to water (I never even noticed the water table- the water
would have run out MUCH sooner if I had!), what about getting some
crackers or other "snack" items for people to munch on? I was stuck
in a position where a game ended at 3:30, nothing nearby was open
until 4, and that's when the prizes were being distributed, which you
had to be present to win. (Of course, I probably *SHOULD* have
thought ahead and brought my own munchies). My guess is that the
hotel could provide something like a cheese & chips tray around noon
for not a lot extra- and I'd have no problem paying $10 in advance to
get that little bit of service (if the cost of the event went up just
$1, that's $150... if the hotel charges more than that for chips &
cheese, there's some problems).
If I can get my act together for the next event, I'll plan on baking
some cookies and brownies and such. However, maybe we should have a
table inside the room dedicated to "community food"? That would also
solve the pizza problem mentioned by someone else.
Re: prizes... I've already sent Craig a brainstorm on prizes, but
more thoughts come up all the time.
Perhaps do a bit more advertising, and solicit games from game
companies. If you do a small program, you can put real advertising
in the program in exchange for prizes. Alternatively, you could
charge for the advertising, and use the money to purchase prizes.
You'd probably be surprised how many companies would be willing to do
that... And getting a Cheapass Game, as a "consolation" prize if you
don't win something in the drawing would probably help with the
feelings of "gee, I donated something, but didn't win anything."
(I've done programs for events I've put on in the past, and would be
happy to help with this... I also solicited prizes for said events,
so could help with that as well, although I don't have the contacts
for gaming that I had for bellydancing.)
Re: making it a 2-day event. I sort of like this idea, but my
experience with most 2-day events (gaming and non-gaming alike) is
that you don't get the same number of people. What I toyed with this
time, but didn't get around to doing was announcing that I was
staying in the hotel, and would be up for gaming. If we did
something informal like that, the people who want 2 days of
spielenvergnugen could have it.
I'll say right now that if we use the same hotel (or even a different
hotel in that area), I'll plan on heading up on Friday and staying in
the hotel (unless I change jobs before then and the new boss doesn't
let me have the day off). If anyone wants to show up for informal
gaming, please feel free to do so.
I don't know what past events were like, since this was my first big
UG event, so I can't really say whether the room/location/etc was an
improvement or not.
I CAN say that it seemed to work really well... BUT it would have
been nice to not be rushed in putting up signage, etc. Is it
possible to get into the room the night before to put in signage, and
to make sure that the tables that need to be doubled up are the same
height? Also, maybe taping the table cloths down would have been
helpful- the cloths at the tables I sat at tended to drift.
One thing I mentioned at the event, but didn't mention very loudly
(didn't want to be "nominated") was that perhaps when people are
trying to find new games, an announcement could be made using the
microphone, so everyone knows what's starting and when. For some
games, this can be handled via a program (i.e. Sound Decisions
starting at 7pm- sign up by 6:30pm; training sessions for Game X will
start every hour at table Y). For other games, a simple announcement
could go something like: "A game of Ra will be starting in 15 minutes
at table Z. They have 2 players, and can accomodate up to 3 more."
If you have a few people who want to play longer games- 18XX, Game of
Thrones, whatever- put in the program, "18xx at 1pm in area z" or
something to that effect. Since we now know what the room looks
like, we can map out the room and have a map in a program. We could
even have theme areas- word games played in one corner, long games in
another corner, etc. That way, if newbies wander in off the street,
they can be directed to certain areas. Of course, the major section
of the room could still be an open free-for-all like it was this time
(I saw no problems with the way it worked- I'm just brainstorming
based on the comments we've seen, specifically the idea of the
Okay- my 15 minute break is more than over- back to work.
- At 06:00 PM 9/29/2003 +0000, Tami wrote:
>Re: prizes... I've already sent Craig a brainstorm on prizes, butSoliciting is always something we can use help with!
>more thoughts come up all the time. <snip>
>Re: making it a 2-day event. I sort of like this idea, but myYeah that's something we've discussed. There's certainly an argument
>experience with most 2-day events (gaming and non-gaming alike) is
>that you don't get the same number of people. <snip>
for the "concentration" aspect of the one day event. I'm still a fan of
overnight events (perhaps because I'm a night owl). There's just something
about starting a game of Die Macher at midnight that appeals to some inner
perversity in me.
I also think that making it a two day event will appeal to more
out-of-staters, folks that have to travel far enough that staying overnight
would make sense. I also think there's a subset of the local UG population
that would actually stay overnight just for the experience.
And in my mind moving to a two day affair would make it more of an *EVENT*.
>One thing I mentioned at the event, but didn't mention very loudlyI think we still need to work on our Starter area, but I don't like the
>(didn't want to be "nominated") was that perhaps when people are
>trying to find new games, an announcement could be made using the
>microphone, so everyone knows what's starting and when. For some
>games, this can be handled via a program (i.e. Sound Decisions
>starting at 7pm- sign up by 6:30pm; training sessions for Game X will
>start every hour at table Y). For other games, a simple announcement
>could go something like: "A game of Ra will be starting in 15 minutes
>at table Z. They have 2 players, and can accomodate up to 3 more." <snip>
idea of using the microphone. Just more noise to tune out (I hate that
damn Catchphrase thing).
I think you're on to something here though. Perhaps there should be a
place for sign up sheets, especially for those that want to get a
mini-monster game together. That can be tough to coordinate just by
walking around the room.
If you like board games and live in Eastern MA or the surrounding areas
check out Unity Games -- www.unitygames.org
Boy, those Germans have a word for everything! - Homer Simpson
- I should mention other impressions about the event.
I enjoyed the space. It seemed the right size for the number of
people. I didn't have any trouble finding a table or a game to sit in
on. I didn't have to squeeze by people to just browse the games on
the tables and the games in progress.
I enjoyed the variety of games. That people brought so many of their
own games made for a great selection.
I wish the water was refilled. By the time I came in, I thought the
water table was left over for some other event, always being dry.
I appreciate that a pass was made through the room to find lost bits.
I wouldn't be interested in a two-day event. One day is enough for me
to catch up with people I rarely see, and meet new people. There's
enough gaming with the individual groups throughout the year around here.
If you go to multiple rooms, make it very clear what goes on in each
room, and that they exist in the first place.
Perhaps you could have an etiquette FAQ for picking a game, starting a
game with other people or joining a game for newbies who would be
intimidated by the regulars here. (Maybe even advice for Rob about
how to meet new people, instead of the same old SOG people. :-)
I'd like UG to be a yearly event, and if it happens more often, that's
Overall, I appreciated the event and the efforts of the steering
committee. I hope the negative comments won't overwhelm you because
if there's nothing to complain about, there's nothing to say -- and a
lot of people aren't saying much ;-)
- I, too, would like to thank everyone who put alot of work and effort into
the organization of UG6. I had an awesome time. I met a lot of great
people and played alot of great games. Try as I might, I can't come up with
any complaints- not even one. So thank you to everyone who put it together
and everyone who came to make this such an enjoyable event. I am really
looking forward to the next one.
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- "Dawn Townsend" <dawn44@...> wrote:
>I, too, would like to thank everyone who put alot ofI was really glad to see the SSG regulars there - I think pretty
>work and effort into the organization of UG6.
>I had an awesome time.
>I met a lot of great people and played alot of great games.
>Try as I might, I can't come up with any complaints- not
>even one. So thank you to everyone who put it together
>and everyone who came to make this such an enjoyable event.
>I am really looking forward to the next one.
much everyone was there and it was neat to see them covering the
room at lots of different tables! While I get a chance to game
with you guys on a regular basis, lots of other folks haven't had
the pleasure of gaming with you all and I hope it was enjoyable
Plus, the UG6 Wizard "championship" (ok, so we only played one
game!) was won by Randy - one of our very own :)
daveber@... (remove NOSPAM to use)
http://www.unitygames.org (Unity Games - Eastern MA Boardgaming)