Re: worst games you played
- J C Lawrence wrote:
> > Buh?!? Doesn't the success strategy of many games involve forcingRight, exactly like checkers: If you can make a capture, you must.
> > others to make decisions they don't want to make? Checkers, for
> > example, seems to have survived well.
> Not to this extent. The Zertz rules include a rule which states that if
> a capturing move is possible you must make it. As such a basic approach
> to the game is to drive your opponent from capture to capture to capture
> in such a way that they never have a choice of how or even what to do,
> while you gather one of the victory requirements during their forced
I'm not a huge checkers fan, but when I do play, I enjoy having to
consider what moves I might have to make against my will next turn, and
then account for them in the current one. Same for Zertz.
W. Eric Martin - TwoWriters.net
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