SR - SOG special Friday edition
- Thanks to Chris, Lewis, and Eric who took up the challenge of last minute
Friday night gaming and spared me from gamers withdrawal.
We played Merchants of Venus - I liked the game but it had a lot of
components that we glossed over during the rulers explanation to get the
game moving and there were many advanced rules that we didn't use. Chris
started out strong and found many powerful relics (the jump gate seemed
especially nice) while I started very slowly. Eric and Lewis both seemed to
be in the middle of the pack the whole game. I managed to pull out the win
with the monopoly/miser strategy but I think I would have rather been Chris
- who had a lot of fun flitting around the galaxy in his high tech ship. I
didn't spent money on anything that wouldn't give me victory points and I
also was able to make a lot of money from the factories and the goods you
get at a discount for building the factory. My ship was the bare minimum,
only two cargo holds, and I moved slowly but I only had a small circuit to
traverse to make my deliveries which allowed me to maximize my profits.
Chris, had an amazing ship with all sorts of bells and whistles. He
certainly would have won if the game was played to a higher total because of
his ability to quickly move about the galaxy and also his large transport
capabilities, but the shortness of the game meant that all the money spent
on his ship was an investment that didn't have a chance to pay off.
It's funny, but I often find this to be the case in "train" games - that you
either try to win or you focus on building a really neat infrastructure in
the hopes that it will eventually lead you to victory. It's seems like with
me that if I get off to a good start, I concentrate on the infrastructure
and build something that's really nice, but if I have a bad start, I just
worry about keeping up financially and just maximize the profits for each
run hoping I can get lucky and penny pinch my way to victory.
> Rob ElkindInformation Security Engineer
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- On Monday, Aug 4, 2003, at 10:54 US/Eastern, elkind_rob@... wrote:
> It's funny, but I often find this to be the case in "train" games -Well, that's the trick with train games - to know when to stop
> that you
> either try to win or you focus on building a really neat
> infrastructure in
> the hopes that it will eventually lead you to victory.
investing and concentrate on accumulating victory points ($, usually).
There were similar comments on the geek recently about Traders of
Genoa, and how much to pay for things, and when it's worth it to pay.
MoV is an MVGA favorite, and it's for all intents and purposes a train
game - in space.
Walter H. Hunt
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