> From: "Dave Bernazzani" <dber@...>
>Subject: Re: Essen Games synopses
>> Quick Essen Games Report (first trip to Essen)
>Great report Aaron! Thanks for posting it...
>Any word on 'Empires of the Ancient World'? (or similar title?!?). The
>title has me intrigued but I've not been able to dig much up on it except
>for a paragraph on Bruno Faidutti's site (http://faidutti.free.fr/).
Actually, I should have included this but forgot. Glad you reminded
me. One of the first things I played although we didn't finish the game.
The board is kind of Civilization-like with areas of different strength.
Players start in one space and then expand outwards from that area, conquering
neutral areas or battling other players. Areas are worth victory points
during the scoring rounds after turns 2, 3, 4 (card play rounds 19, 27, 34)
and some also provide resources (trade blocks) at the start of each turn.
On each card play round, a player has a choice - draft a card from 6
available cards, lay down trade blocks which will score victory points if they
survive till the next scoring round or attack an area. Players can also
'clear' the cards by spending 2 trade blocks ala Show Manager. The cards you
can take are 'army' cards used in battles and personality cards (like a
Merchant or General (different name though) or Diplomat) which give you special
If a player attacks a neutral area, it is a simple die roll to take it
over (usually about a 2/3 chance to succeed). If he attacks a
player-controlled area, they fight a battle using 5 of their army cards (each
player also starts with a small, weak army) in a battle like in "Power Play"
where each player orders their cards and then they are compared one by one and
you need to win a majority of the 5 rounds of combat. Each army type has
special abilities and it is really good to achieve the right match-ups but of
course very difficult. After the battle, if the attacker won, he takes over
the space. Also, each player can lose some of his army cards during the
battle, more if he loses. There are also Naval battles and Siege battles which
work similarly but where certain units are particularly well suited (like
Galleys or Siege Towers).
We only played about half the game (which is about 3 hours long) and it
was very combat-intensive. I found the battles fun but the board play didn't
really appeal to me but, again, we didn't play the whole game and may not
have been playing well (and I was losing) so it is hard to judge but my
initial rating would be about a 5.5.
>Another question - is there so much German on the LotR game that it would b=
>a problem for us non-German types? (I suspect either Matt or Aaron can
I agree with Matthew. Either buy it from England or wait for it to
come out in the US, especially if you want to play it with families which is
what I think it is best suited for. There is enough text to be a problem
for many people.
>http://www.gis.net/~dber (South Shore Gamers)
ps. Btw, sorry about the bad reformatting Egroups is doing to my messages.
I am not sure why they feel the need to add spurious newline characters when
my lines are 79 characters or less which is standard.