Re: [Unity_Games] Merchants of Amsterdam (was Monthly Stats for May 2003)
> From: "flyingsheep" <flyingsheep@...>I've heard of them breaking. So far, I've been lucky, but my copy
> ---------- Original Message ----------------------------------
> From: "Dave Bernazzani" <daveber@...>
> >> Game of the month: Merchants of Amsterdam
> >Has your auction clock broken yet?
> We were playing with Josh's copy of the game, although I'd like to
> add it to my collection. Is the clock particularly fragile? I didn't
> think that it added that much to the game (which is not to say that
> the clock isn't a nifty idea).
hasn't been used too many times yet.
I have a theory that if you're careful when winding it, it will last a
lot longer. Specifically, all that's required is a finger to move it
around to the start position -- I've seen some people press and turn,
which seems to be harder and my assumption is that it puts more strain
on the mechanism. (Now that I think on't, it probably is a good idea
to leave the clock in fully run-down position when you're done
playing...hmm...must check on that when I get home.)