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RE: [Unity_Games] SR: June 2, 2003: Lost Cities, Giganten, 6 Nimm t!

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  • elkind_rob@emc.com
    Chip, thanks for making me look good and swapping my score with Josh in GIGANTEN. Do you handle grades as well? -Rob make my GPA a 4.0 please
    Message 1 of 1 , Jun 3, 2003
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      Chip, thanks for making me look good and swapping my score with Josh in
      GIGANTEN. Do you handle grades as well?

      -Rob "make my GPA a 4.0 please"

      > -----Original Message-----
      > From: flyingsheep [mailto:flyingsheep@...]
      > Sent: Tuesday, June 03, 2003 12:37 PM
      > To: Unity_Games@yahoogroups.com
      > Subject: [Unity_Games] SR: June 2, 2003: Lost Cities,
      > Giganten, 6 Nimmt!
      >
      >
      > Session Report: June 2, 2003
      > Games Played: Lost Cities, Giganten, 6 Nimmt!
      > Gamers: Mike, Josh, Chip, Rob, Lewis, Mark, (Eric)
      >
      > Thanks to Mark for hosting. Thanks to Lewis and Rob for
      > providing transportation.
      >
      > LOST CITIES (0:26)
      > Chip: 88, 126, 153
      > Lewis: 22, 16, 32
      >
      > Lewis and I started a game of Lost Cities while waiting
      > for the Queen's Necklace game to wrap up. I've been playing a
      > lot on the computer and I wanted to try out some strategies
      > on a human player.
      > This is a fun game, and, at about 10 minutes a round, a
      > good filler.
      >
      > GIGANTEN (2:05)
      > Mike: 67,000
      > Rob: 54,000
      > Chip: 49,500
      > Josh: 37,500
      >
      > Josh introducted us to this oil-drilling themed game.
      > My appraisal of the game before we started was considerably
      > higher than after we finished playing. I like most of the
      > mechanics of the game, moving around a little truck and
      > trying to position your train to haul to oil back to the
      > storage tanks. I was a little disappointed to learn that the
      > railroad movement was one-dimensional - the tracks run up the
      > side of the board as well, but that is merely decoration.
      > I think the downfall of the game was the over-powered
      > "move everyone else's train back 3-5 spaces." The most
      > powerful of these cards was drawn during the last full turn
      > of the game. Also, the board became very crowded very
      > quickly. It's possible that with 3 players, this would be
      > less of an issue.
      > At one point, Josh and I were bidding for the right to
      > sell oil at one of the refineries. Josh had 4 or 5 oil stacks
      > there, all but 2 of which would go to waste if he lost the
      > auction. I, on the other hand, had nothing to gain by winning
      > the auction - I simply wanted to maximize the amount that
      > Josh paid for selling his oil. Picking a number more or less
      > at random, I bid 17. As it happens, I picked exactly the
      > right number, as Josh had 18 license points to bid with. Had
      > I picked a lower number, he wouldn't have had to use all his
      > license points, and had I bid higher, I would have been stuck
      > winning an auction I didn't really want.
      > I liked some elements of this game, and I will probably
      > play it again someday.
      >
      > 6 NIMMT! (0:35)
      > Lewis: 41
      > Mark: 42
      > Josh: 44
      > Rob: 54
      > Mike: 70
      > Chip: 72
      >
      > After last week's marathon game, we decided to play to
      > 66 instead of 100. Lewis didn't pick up any points in the
      > final round to steal victory from Mark, Josh, and Rob, who
      > were leading.
      > Good game. I'll keep playing it, and someday I might
      > even win (or at least not do horribly).
      >
      > .chip
      >
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