RE: [Unity_Games] SR: June 2, 2003: Lost Cities, Giganten, 6 Nimm t!
- Chip, thanks for making me look good and swapping my score with Josh in
GIGANTEN. Do you handle grades as well?
-Rob "make my GPA a 4.0 please"
> -----Original Message-----
> From: flyingsheep [mailto:flyingsheep@...]
> Sent: Tuesday, June 03, 2003 12:37 PM
> To: Unity_Games@yahoogroups.com
> Subject: [Unity_Games] SR: June 2, 2003: Lost Cities,
> Giganten, 6 Nimmt!
> Session Report: June 2, 2003
> Games Played: Lost Cities, Giganten, 6 Nimmt!
> Gamers: Mike, Josh, Chip, Rob, Lewis, Mark, (Eric)
> Thanks to Mark for hosting. Thanks to Lewis and Rob for
> providing transportation.
> LOST CITIES (0:26)
> Chip: 88, 126, 153
> Lewis: 22, 16, 32
> Lewis and I started a game of Lost Cities while waiting
> for the Queen's Necklace game to wrap up. I've been playing a
> lot on the computer and I wanted to try out some strategies
> on a human player.
> This is a fun game, and, at about 10 minutes a round, a
> good filler.
> GIGANTEN (2:05)
> Mike: 67,000
> Rob: 54,000
> Chip: 49,500
> Josh: 37,500
> Josh introducted us to this oil-drilling themed game.
> My appraisal of the game before we started was considerably
> higher than after we finished playing. I like most of the
> mechanics of the game, moving around a little truck and
> trying to position your train to haul to oil back to the
> storage tanks. I was a little disappointed to learn that the
> railroad movement was one-dimensional - the tracks run up the
> side of the board as well, but that is merely decoration.
> I think the downfall of the game was the over-powered
> "move everyone else's train back 3-5 spaces." The most
> powerful of these cards was drawn during the last full turn
> of the game. Also, the board became very crowded very
> quickly. It's possible that with 3 players, this would be
> less of an issue.
> At one point, Josh and I were bidding for the right to
> sell oil at one of the refineries. Josh had 4 or 5 oil stacks
> there, all but 2 of which would go to waste if he lost the
> auction. I, on the other hand, had nothing to gain by winning
> the auction - I simply wanted to maximize the amount that
> Josh paid for selling his oil. Picking a number more or less
> at random, I bid 17. As it happens, I picked exactly the
> right number, as Josh had 18 license points to bid with. Had
> I picked a lower number, he wouldn't have had to use all his
> license points, and had I bid higher, I would have been stuck
> winning an auction I didn't really want.
> I liked some elements of this game, and I will probably
> play it again someday.
> 6 NIMMT! (0:35)
> Lewis: 41
> Mark: 42
> Josh: 44
> Rob: 54
> Mike: 70
> Chip: 72
> After last week's marathon game, we decided to play to
> 66 instead of 100. Lewis didn't pick up any points in the
> final round to steal victory from Mark, Josh, and Rob, who
> were leading.
> Good game. I'll keep playing it, and someday I might
> even win (or at least not do horribly).
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