Re: [Unity_Games] SR: Unity Games V: Chrononauts, Through the Desert, Mexica, etc.
> From: flyingsheep <flyingsheep@...>Desert, Mexica, etc.
> To: Unity Games List <Unity_Games@yahoogroups.com>
> Subject: [Unity_Games] SR: Unity Games V: Chrononauts, Through the
> Date: Monday, January 27, 2003 3:59 PMexceptions), and suggesting the "ideal play", I dealt out the cards
> CULTURE SHOCK (0:25)
> Kaj: 0 pieces remaining (won)
> Chip: 3
> Pete: 4
> Sara: 6
> After 15 minutes of going over the rules (and all the various
and we began play. This is a pretty quick game that I enjoy despite a
high randomness factor. At one point, I was able to block Sara off
with markers and my playing token. I don't think Kaj or Pete
particularly liked this game, but I'd still play it again.
Actually, I did like this game. It has more strategy than it appears
at first glance.
>(alumni of Connecticut College) ourselves. Kaj did an excellent job
> THROUGH THE DESERT (0:44 - including rules and setup)
> Sara: 71
> Kaj: 62
> Chip: 57
> Pete: 56
> Sara and I were drawn to the theme of this game, being "camels"
of explaining the rules. I thought I was being clever by quietly
sectioning off areas of the map with my camels, but I neglected the
"longest camel chain" aspect of the game. I enjoyed this game, and
it's prompted me to consider various strategies, so I look forward to
playing it again.
I really liked this one. I had never played it before. Lots of
decisions and everyone was appropriately sneaky.
>"greedy" and maximize a single round (3) at the cost of the overall
> ELFENLAND (1:20 - delayed a bit by the prize drawing)
> Kaj: 6 5 6 2 - 19 (2) closest to elvenhold
> Chip: 6 5 5 3 - 19 (2)
> Sara: 6 5 5 3 - 19 (0)
> Ralph: 6 5 5 1 - 17
> Pete: 3 6 6 1 - 16
> Yet again, I was unable to completely resist the temptation to be
game. Despite obstacles in Kaj's way, he managed to get 2 of his
remaining 3 cities and end up closer to elvenhold, thus winning the
> Ralph mentioned the fact that every time he plays this game withme (twice, so far), most of the face-up tiles end up being clouds
that no one wants. Last time we played, Vitas suggested an alternate
rule - if all the face up tiles are the same, they should be mixed
back into the face-down pile, and 5 new ones should be revealed. Of
course, I'm sure the first time I play with this rule, I'll be the
one that wants clouds (:
> I'm increasingly suprised at how the length of this game hasdecreased. Even with the occasional pauses to listen for door prize
numbers, it was under 1 and a half hours. I'd play this game again.
>I had wretched card draws except for one round. This impresses me as
more of a luck-driven game than anything else. The artwork was cute
> .chipGreat playing with you guys!