Re: [Unity_Games] Review: Reiner Knizia's CANDYLAND
- --- "Walter Hunt [ext ]" <whunt@...> wrote:
> I swear I have no idea where this came from. Here'sWell I didn't quite spit up my coffee, but but almost
> hoping I make
> Massey spit up his coffee.
choked on my bagel if that counts.
Thanks for giving me an idea for a christmas present
for my nieces. At 3 and 6 they are at just the right
age to appreciate the subtlety in Knizia's style.
When is he redoing Chutes and Ladders and when is
funagain going to sell both? ;-)
Thanks for the early morning chuckle walter, but you
have to get up pretty early in the morning to make me
snort my coffee.
Craig W. Massey
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> From: "Walter Hunt [ext ]" <whunt@...>For what its worth, I think the reviewer is confused about the
>Subject: Review: Reiner Knizia's CANDYLAND
designer. Drafting cards and scoring cards are much more an Alan Moon
mechanism than Knizia. This really would work much better with Alan's name
>Reiner Knizia's CANDYLAND
>Reviewed by Not Mike Siggins
>Peripatetic game designer Reiner Knizia has turned his hand to children's g=
>ame design with the new release of CANDYLAND. This children's game is broug=
>ht up to date with a few new twists that show the hand of the master, bring=
>ing German style to an American classic.
>In the original game, the objective -- moving one's Candyland Kid from the =
>start space to the castle where King Kandy waited -- was controlled by a ra=
>ndom draw from a common pile of cards, permitting the player's piece to mov=
>e to the next space of the color drawn (or, occasionally, the second space =
>of that color), or to a "character" space -- Plumpy, Mr. Mint, Jolly, Gramm=
>a Nutt, Princess Lolly, or the highly desirable Queen Frostine. What the ga=
>me lacked in strategy it made up for with a lack of fairness: a player only=
> a square away from victory could draw the hated Plumpy card and be sent al=
>l the way back to the beginning, thus delighting fellow little friends (and=
>, incidentally, prolonging the game _ad nauseum_.)=20
>Knizia's style is firmly imprinted on this redesign. Instead of random draw=
> from a common pile each turn, there are a set of cards on display -- one f=
>or each player -- and a hand of three cards held concealed. Each turn, a pl=
>ayer selects one of the cards shown, or the top card of the deck, and then =
>plays one of the four cards then in his hand. If one of the special charact=
>er cards is displayed, a special scoring occurs; each player shows the card=
>s in his hand, and all players are then positioned on special character spa=
>ces, with the drawing player being placed on the character then drawn. The =
>others are placed by the player with the most squares of the same color; th=
>is leads to a bit of strategizing, since the special "double square" cards =
>are thus extremely valuable to be held in the hand -- although, of course, =
>they are very useful for moving one's piece along the track.
>With the redesign, players as young as 3 can enjoy the thrill of a German-s=
>tyle game experience, while retaining the charm of the Candyland theme. The=
>y can still thrill to being placed on the Princess Lolly space, or bemoan t=
>heir fate if stuck in Gooey Gumdrops or by the obstreporous Gloppy, just a =
>few spaces from the end. Though provided as an optional rule, most players =
>-- even young ones -- will choose to use the "bumping" rule, moving a fello=
>w player back to the last special character space when your own piece lands=
> on it. Certainly it will bring out the competitive aspects of game playing=
>, getting the little ones ready for something a little more fierce.=20
- You don't understand. Knizia's name was invoked to bring Andrew out of his coma :-)
Walter H. Hunt
Senior Technical Writer
114 Turnpike Rd., Westboro, MA 01581 whunt@...
(508) 870-0300 ext. 391
millihelen (n.) -- That quantity of beauty required to launch one ship.