Re: [Unity_Games] session report
> As we got into the middle game, Matthew became convinced that AlisonI believe at the time she was winning (I think she had 3 rice paddies
> was winning. Both Alison and I thought he was mistaken. Knizia's
> screens can do that to a gamer, especially one trying to fit his moves
> closely to the Samurai scoring system, as I think Matthew was.
and neither Andrew nor I had 3 of anything), but perhaps I was biased
by the fact that in all the previous times I have played with Alison
(RoboRally, Ohne Furcht und Adel, Battle Cry & Alladin's Dragon) she
has won :-)
> > Ursuppeand Andrew said:
> > Scores: Dan 33, Keith 47, Matthew 44.
> > Ratings: Dan 8, Keith 8.5, Matthew 7.5.
> > Perhaps one of the players would
> > like to add their comments?
> Why, as a matter of fact I would!
> Keith's genes worked very well together, though on
> the ride home he admitted he just picked ones that sounded good but hadn't
> thought a lot about the way the went together. Still, it seemed like he
> caught on to this game very quickly, so he shouldn't sell his win short.
> Not for the first time, I found myself thinking that I should getI agree, that Keith was the only one who picked a good combo (Movement
> the expansion after all.
I & Streamlining). I survived by Life Expectancy alone. I definitely
prefer the expansion, as it allows for more interesting combinations
of genes, even though the base set already has a number of good combos.
The game of Taj was lots of fun, and I am still somewhat shocked that
Alison didn't win in the end. Taj has one of my favorite features of
many RK games (particularly Taj, Ra, and DdW) of "many ways to score
points". In this game alone, I went largely for the "yellow
card"/cheap buys strategy, Alison the chain of Palaces, Andrew for the
commodities, etc. Can anyone suggest other games I may not know of
that have this quality of very disparate, but similarly effective