Re: La Citta, especially the scoring
- Seriously, I can guess why the score-each-year variant was rejected.
player who fell behind would not only have to catch up to the others
in order to win, but would have to exceed them by the amount that
led early on in order to win. I would guess that the winner of many
games would become obvious too early.
In other games which use a scoring track, part of the point is just to
give players hard decisions about whether to go for an early-scoring
strategy or a late-scoring strategy. I.e. in Web of Power, you need
decide whether to put down your advisors in the first year. If the
scoring was all at the end, it becomes a much easier decision to
them down. In Torres, without the scoring track, it's hard to
implement the whole "move the king" stuff, and Torres also tries to
give the player in last the advantage.
I think the basic design issues usually involved in German game
scoring mechanisms are avoiding the "unstoppable winner syndrome" and
inducing the "hard decisions syndrome."