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Re: [Unity_Games] Holiday Gaming - Abenteuer Menschheit

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  • Mark Edwards
    ... So what are the correct rules?!? Inquiring minds want to know! Mark
    Message 1 of 3 , Dec 2, 2002
      At 04:03 PM 12/2/2002 -0500, you wrote:
      >I also got to learn the correct rules to KK&K. I was explaining to Becky in
      >the car ride over that some groups have different house rules for certain
      >games. When I pointed this out to her at the table, I was told that "We
      >used to play with Sid. These aren't house rules, they are THE rules." I
      >didn't argue and we proceeded to play. Without Campbell's misdirection, I
      >was able to secure victory.

      So what are the "correct" rules?!? Inquiring minds want to know!

      Mark
    • Matthew Horn
      adam, can you summarise the real rules differences for KK&K? ... From: Adam Smiles [mailto:adamsmiles@hotmail.com] Sent: Monday, December 02, 2002 4:03 PM
      Message 2 of 3 , Dec 2, 2002
        adam, can you summarise the "real" rules differences for KK&K?

        -----Original Message-----
        From: Adam Smiles [mailto:adamsmiles@...]
        Sent: Monday, December 02, 2002 4:03 PM
        To: Unity_Games@yahoogroups.com
        Subject: [Unity_Games] Holiday Gaming - Abenteuer Menschheit


        In addition to exposing my family to some of these games of ours (Trans
        America, Call My Bluff, Wyatt Earp, and Carcassonne) I also managed to
        connect up with a local Long Island game group hosted by K-Ban (Steve
        Kurzban) and play some new and old games. They were a good group to play
        with and I'll likely try to join them whenever I'm home visiting the folks.

        Games I got to try that I had not played before were Die Oster Isle, Chip
        Chip Hurra, Abenteuer Menschheit and Cosmic Encounter.

        I also got to learn the correct rules to KK&K. I was explaining to Becky in
        the car ride over that some groups have different house rules for certain
        games. When I pointed this out to her at the table, I was told that "We
        used to play with Sid. These aren't house rules, they are THE rules." I
        didn't argue and we proceeded to play. Without Campbell's misdirection, I
        was able to secure victory.

        Also in attendance were Dave and Emily (who I didn't get to game with), as
        well a guy named Jordan who asked me to say hi to Alan, Bass, Pitt and Terry
        E. He used to play with you guys in the old days at Marche (sp?) but now
        lives in NY.

        Abenteuer Menschheit: A new essen release that has yet to see any press on
        the UG list. It is the latest in the Settler's family of games from Kosmos.
        My experience with the variety of Settler's games is limited to Basic,
        Seafarer's and Cities & Knights, so I can't make a ton of comparisons.

        The board is actually a rough map of the world, with Africa and Europe on
        the Left, Asia in the middle and Australia and the America's on the Right.
        Everyone starts with 3 Settlements and a nomad in Africa. The only peices
        you have are 2 nomads and 5 settlements. So when you build your sixth
        settlement, you have to remove one of your previous settlements. You'll
        want to do this, because as the game progresses Africa slowly turns from
        productive land tiles to barren desert, reducing the production of
        settlements there.

        Your nomads move around and you can build new settlements where you nomad is
        sitting. When you build a settlement, your nomad is removed and you have to
        pay to spawn a new one. Each settlement you build (after the initial 3) is
        worth one victory point. The board is also split into 4 regions (Europe,
        Asia, Australia, Americas). The first player to build a settlement in all
        four areas gets a 2 VP bonus. There are also 4 event tiles that are each
        worth 1 VP. And a 2 VP bonus for the player with the most event tiles.
        Other event tiles allow you to place dessert tiles in Africa or move the
        neanderthal or carnivore (the robber like figures). A game is played to 10
        points.

        The 4 resources that are collected and traded are Meat, Skins, Flint, and
        Tusks.
        1 Meat and 1 Skin allows you to build a nomad.
        1 Meat allows you to move you nomad.
        1 Skin, 1 Flint, 1 Tusk is a new settlement.

        There are also 4 advancement tracks that represent things like Tools,
        Shelter, Mobility, etc....
        You have to pay various resources to move up on the various tracks.
        I believe it was:
        Level 1 - 1 flint
        Level 2 - 1 tuks
        Level 3&4 - 1 flint and 1 tusk
        Level 5 - 1 flint, 1 tusk, 1 skin ?

        2 of the tracks restricted movement, in that you needed to have a certain
        level on those tracks to enter certain regions of the board.

        1 of the tracks increased your movement. When you paid 1 meat to move, you
        moved 2 + X spaces, where x was how far you advanced along that track.

        The last track allowed you to move the neanderthal or carnivore each time
        you advanced.

        There was also a 2 VP bonus for the player to reach the end of each of the 4
        tracks first.

        In our game I took settlement positions in Northern Africa, so that I could
        get to Europe quicker. I got an early fourth settlement and started my
        expansion. The game was very 7 heavy, so there was not alot of production,
        just alot of stealing cards from each other and accusations and arguing over
        who should be stealing cards from whom. Everyone should have been stealing
        cards from me, but not many people were. I won the game 10, 3, 3, 2. I had
        5 new settlements, 2 VPs for the firts to settle all 4 regions, 1 VP event
        tile, and the 2 VPs for most event tiles. I was the only player to settle
        in the Americas, and only one other player settled Australia before me. I
        think if the game had had less 7's there would have been more production and
        the other players could have traded with each other enough to catch up to
        me. One player had 3 settlements, one had 1 settlement and a bonus event
        tile and the third had one 1 settlement and the 2 VP bonus for finishing an
        advancement track first.

        For those wanting some comparisons to other settler's games. I am
        indifferent towards basic settlers and seafarers, but have enjoyed my recent
        playings of cities and knights. Abenteuer Menschheit feels more like C&K
        than either of the other games. But different enough that I could envision
        owning both. And I'm sure I would have enjoyed it even if I didn't have
        such a crushing victory.

        -Adam

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