RE: [Unity_Games] Hick Hack online
- dave, that rocks. I just played about 10 times before I won. whew.
From: David Fontes [mailto:dfontes@...]
Sent: Friday, November 01, 2002 12:20 PM
To: Unity Games
Subject: [Unity_Games] Hick Hack online
I've been working on a Flash version of Hick Hack in Gackelwack, and I
think I am at a point where I can "release" it. Let's call this a beta
testing period. Anyone who wants to give it a try (it's you vs. 5 computer
players) can head on over to http://www.mmiusa.com/gallery/hickhack.html <http://www.mmiusa.com/gallery/hickhack.html> and
play. It'll require a fairly recent Flash plug-in (v.5 at least, I think).
If you find any bugs let me know. The high score list is the last thing I
added and is the least playtested, so that is a likely spot for bugs to show
up. Also, there were some early problems with die rolls not being added
correctly, but I think I fixed that. Still, keep an eye out for times when
you win the die roll but don't get the points. Hopefully that won't happen,
Oh, yeah. One other thing. There is NO negotiation right now. If two
players play a bird of the same color, there will always be a dice fight. I
may attempt to add this in later, but honestly it would be really hard!
Negotiation is for wimps, anyway!
David Fontes http://www.mmiusa.com/ookpik/ <http://www.mmiusa.com/ookpik/>
Unity Games webpage: http://groups.yahoo.com/group/Unity_Games <http://groups.yahoo.com/group/Unity_Games>
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--- In Unity_Games@y..., David Fontes <dfontes@m...> wrote:
Nicely done, Dave! Now I've got something to do while I wait for
Craig to make his move in E&T...
...who may never get any work done ever again...