MVGA SR: 10/17
- Roll call: Anton, Dan M, Rich M, Walter, Paul H
Surprisingly, we had a night in which Puerto Rico didn't get a play.
This current favorite has recently been added to the MVGA's games
locker; one of the advantages of a permanent site is that we always have
something to play, even if no one brings a game.
When everyone arrived we sat down to a game of FUNKENSCHLAG. I had
gotten the map enlarged and laminated for both Rich and I, so we were
able to play on a 22"x28" board. Things got underway slowly, but we
quickly reached the second stage of the game when Anton built to his
eighth city. While everyone else was a step behind, Anton was introduced
to one of the most interesting mechanisms of the game; he saved his
money and didn't buy any intermediate power plants, and had to watch
while everyone caught up and went ahead in power plant capacity.
Meanwhile, Paul and I raced ahead in capacity and tried to connect to
the requisite number of cities. Paul could've ended the game at least
one round before it actually did, but had no motivation to do it: I was
ahead in power plants and would've won; I did the next round when I was
able to build 5 cities, mostly in Richard's lucrative back area in the
NE corner of the board. A great and clever game, a sort of railroad game
with a nice economic system on top of it. (Andrew, do you like the
market setting mechanism?)
Anton headed home after the game, which ran almost 2 1/2 hours; the
remaining four played a scenario from the SIEDLER book - Die
Wüstenreiter, which has some interesting ideas in it: desert rider
markers accumulate in the deserts, and once they're all on the board
they spread out to adjacent areas and block production (and stop
cities/settlements from counting for VPs). You can get rid of them by
using Ritters. Unfortunately, there's a significant continent where
there are no deserts, and the first person to get there and take control
of it dominates production while everyone else struggles to recover. So,
that would have been Dan. Rich and Dan led most of the way while I
managed to stay in the game a bit; Paul was stuffed from early on and
really hated this variant, which he described in . . . judgemental terms.
So, there you go - a rare MVGA SR. Hope to see any of you tonight or on
any future Thursday night. We're not meeting on Hallowe'en night; most
of the regulars will be conducting their little ones through the
ceremonial accumulation of candy.