SR: Chez Dork, Stephenson's Rocket, Primordial Ooze
- April 1, 2002
Private session. 2-player Chez Dork, 2-player Stephenson's Rocket,
2-player Primordial Ooze.
Players were Nancy and myself. I played for the first time.
Chez Dork is a fun, themed card game in which players play characters
who are obsessed collectors of stuff like miniatures, dice,
role-playing games. Characters have permanent obsessions and
advantages and disadvantages. During the game, players can buy stuff
from their hand, scoring more points if the stuff is something they're
obsessed about. They can change obsessions as well--their own or their
opponents. Players can play special cards which are twists to the game
to benefit their characters or hinder their opponents.
Nancy and I played two games. It's obviously a better game with more
people because then players can trade and auction off stuff. The game
played quickly, perhaps because of the special cards. During the first
game, Nancy was able to boost her income many which gave her enough
money to buy enough stuff to win. During the second game, I was able
to double the value of the expensive stuff I was obsessed over to win
I wonder, though... Nancy played a card that allowed her to auction
off any stuff in play to gain money... She played it on my stuff! I
couldn't find any wording on the card to prove this wasn't allowed,
but it seems to go against the logic of the game. What do you think?
The first game was about a half hour including time to get familiar
with the rules. The second game was about 20 minutes.
* Nancy: 28 (playing Carson with no permanent obsessions, and
allowed three temporary obsessions.)
* Vitas: 22 (playing Bill with two permanent obsessions: Miniatures
& Warhamster, and never any temporary obsessions.)
* Vitas: 33 (playing Igor with an Anime obsession and allowed a
single temporary obsession.)
* Nancy: 18 (playing Ken with a computer games obsession and allowed
a single temporary obsession.)
Players were Nancy and myself. Nancy never played before.
Let's see if I come up with a new way of looking at this game...
Stephenson's Rocket is a nicely themed game about developing the first
railways in England to acquire the most money. The idea is to connect
railway lines to cities and railway towns. Cities have resources, so
connecting to them scores if you have dibs on those resources. Railway
towns have passengers, so railways with the most stations scores for
connecting to them. Play continues until all the tracks are laid or
all the railway lines have merged.
We played a close game ending with a single railway line after an hour
and a half of play. Nancy skipped a few scoring opportunities in her
eagerness to merge lines which is why she lost, but it seems games are
often close so it's best to grab every little bit of scoring possible.
* Vitas: 160,000
* Nancy: 156,000
Primordial Ooze. ("Primapradis gyvybes saltinis")
Players were Nancy and myself. We both played this for the first time.
I snatched up this import from the most unlikely of places, a catalog
from Lithuania called "Balandis Zaidimu." It has the most unusual
components I've seen. Each player gets a container of clay and a
container of that Nickleodeon goo in their color. Each player gets two
actions per turn from three choices. 1) Lay down two cubic centimeters
of clay which becomes the bed (game board) on which play continues, 2)
Use a divot (chosen from two sizes, requiring one or two action
depending on size) to make an impression into the clay bed of a size
of one or two cubic centimeters, 3) Pour five cubic centimeters of goo
onto the clay bed. The first player to fill a certain combined size of
impressions wins. (We played to ten cubic centimeters for a quick
The real fun of the game comes from stacking clay and making
impressions such that when the goo runs over the first impression, it
fills another impression. We keep track of how much was poured from
the markings on the goo container (rounded down), but all the goo must
be poured because part of the gameplay is managing the limited supply
of goo, so it's a good thing we had a piece of plastic that acted as a
We played best two out of three. Each game lasted a half hour.
* Nancy: 15 cubic cm
* Vitas: 3 cubic cm
* Vitas: 12 cubic cm
* Nancy: 9 cubic cm
* Nancy: 10 cubic cm
* Vitas: 9 cubic cm