9499RE: Pompeji, was Re: [Unity_Games] SR: Lobster Trap III
- Dec 4, 2001actually, you and I agree on the game. I said that I would never play the
game with more than 2 people, but I did enjoy the slow burn effect the game
had on my brain with just Andrew and I playing. In a two-player, since the
board isn't going to change much, you can set up a better move in a future
turn by anticipating your opponent's move and there isn't much downtime at
It's interesting to note that while Andrew and I both used our statue cards
(wild cards), neither of us used our 2x cards (which in a two player game
would let you go twice).
From: Pitt Crandlemire [mailto:pittc@...]
Sent: Tuesday, December 04, 2001 9:57 AM
Subject: Re: Pompeji, was Re: [Unity_Games] SR: Lobster Trap III
At 08:55 PM 12/3/01 EST, AndAgainMA@... wrote:
>With all due respect to Matthhew and Andrew, I'll weigh in with a differing
>If you can cope with the color problem, and the head-scratching nature of
>this card-laying game, I'd recommend Pompeji.
point of view. Pompeji is pure and simple a puzzle game. In order to play
it optimally, you need to analyze the entire board each turn in an effort
to discover the highest scoring play for the cards you hold. The problems
are a) card play by other players significantly affects your
potential,scoring, so you have little ability to do your analysis during
other players' turns and b) as the game progresses, the analysis takes
longer and longer as more scoring options come into play through a larger
and more complex card layout.
The net result? Lots and lots of downtime. It might just be acceptable as
a 2 player game but it fails miserably (IMO) with any more than that. If
you like puzzle games, stick to those that solve the downtime by using
simultaneous play, like Ricochet Robot).
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