9455Re: [Unity_Games] Re: Adv Civ at B2O
- Nov 30, 2001I don't think it will hold us up too much.
We could have the board set up, the civilization's assigned and pretty much
be ready to start as soon as Kelli walks in the door.
We should start with something that we know would finish before 8:30 and
then play something light (like ricochet robot or set) until Kelli arrives.
Also, there are usually at least 4 or 5 cell phones at B2O. I don't know if
Kelli has one or how close she lives, but if we're pressed for time, she
could let us know exactly when she might be arriving.
We could also play her first few turns for her. As most significant player
interaction doesn't happen until turns 5 or 6.
Ideally, we would start at 7, but I don't think its a huge deal. I also
think the game loses depth as you remove players. So it may be worth an
extra hours wait to play with 6 instead of 5, or whatever the final numbers
turn out to be.
I'll be there by 7 and if we start with civ or play another game first
doesn't really matter to me.
----Original Message Follows----
From: "Campbell MacInnes" <sennicam@...>
Subject: [Unity_Games] Re: Adv Civ at B2O
Date: Fri, 30 Nov 2001 17:51:00 -0000
Is there any opinion on this from anyone else? It means the game will
be shorter (as it likely won't end-up starting until closer to 10pm).
--- In Unity_Games@y..., "Kelli Phillips" <jaelin@m...> wrote:
> I won't be able to make it down until 8:30 but I definately still
> want to play in the Adv Civ game. Any chance we can have a start
> time of maybe 9:00. Those that want to get in a few other games
> be able to do so before then. If not, I'll have to sit this one
> out. :(
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