18343Re: [Unity_Games] UG6 Thoughts
- Sep 29, 2003At 06:00 PM 9/29/2003 +0000, Tami wrote:
>Re: prizes... I've already sent Craig a brainstorm on prizes, butSoliciting is always something we can use help with!
>more thoughts come up all the time. <snip>
>Re: making it a 2-day event. I sort of like this idea, but myYeah that's something we've discussed. There's certainly an argument
>experience with most 2-day events (gaming and non-gaming alike) is
>that you don't get the same number of people. <snip>
for the "concentration" aspect of the one day event. I'm still a fan of
overnight events (perhaps because I'm a night owl). There's just something
about starting a game of Die Macher at midnight that appeals to some inner
perversity in me.
I also think that making it a two day event will appeal to more
out-of-staters, folks that have to travel far enough that staying overnight
would make sense. I also think there's a subset of the local UG population
that would actually stay overnight just for the experience.
And in my mind moving to a two day affair would make it more of an *EVENT*.
>One thing I mentioned at the event, but didn't mention very loudlyI think we still need to work on our Starter area, but I don't like the
>(didn't want to be "nominated") was that perhaps when people are
>trying to find new games, an announcement could be made using the
>microphone, so everyone knows what's starting and when. For some
>games, this can be handled via a program (i.e. Sound Decisions
>starting at 7pm- sign up by 6:30pm; training sessions for Game X will
>start every hour at table Y). For other games, a simple announcement
>could go something like: "A game of Ra will be starting in 15 minutes
>at table Z. They have 2 players, and can accomodate up to 3 more." <snip>
idea of using the microphone. Just more noise to tune out (I hate that
damn Catchphrase thing).
I think you're on to something here though. Perhaps there should be a
place for sign up sheets, especially for those that want to get a
mini-monster game together. That can be tough to coordinate just by
walking around the room.
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