11394RE: [Unity_Games] My April Top Ten
- May 2 7:50 AMI'll vouch for the "Schlosser" effect.
I experienced something similar with Rick Thornquist. He was so enthusiastic about teaching and playing Volldampf, that I ranked it my favorite game of the week.
From: David Fontes [mailto:dfontes@...]
Sent: Thursday, May 02, 2002 10:17 AM
To: Unity Games
Subject: [Unity_Games] My April Top Ten
I kinda like the idea of a top ten of the month, and since I did play a LOT
of different games in April, this might be my only chance to have a relevant
contribution. So, here they are:
10a. Dune. Any month when I play Dune, it will be in my top ten for the
month, but mainly I want to highlight some of the newer (released in the
past decade, anyway!) games I played, so Dune gets the special "10a" slot.
10. Goldland. Although we didn't actually get to finish the one game I
played in, I quite enjoyed it. I'm a sucker for good theme, and this game
definitely has that. I don't find it fiddly at all, which was one of the
complaints I heard about it. The only issue I have is that there is definite
downtime between turns, but when it is actually your turn it's fun!
9. Transamerica. Not much to say about this one, really. It's light. It's
quick. It's fun.
8. Lord of the Rings card game. Not that new, but still new to me. Samurai
was the first "German" game I ever played, and holds a special place in my
heart. LotR has definite Samurai-like elements, and that's a good thing.
Plus it's got several little clever differences from Samurai. It's got a
great blend of tactical and strategic gameplay in it, I think. A definite
winner for me.
7. Auweier. This is a funny little card game, where the players are male
birds trying to woo female birds with offerings of worms. Again, this wins
on the theme alone, but it's also a fun and interesting _game_ as well. A
caveat: this was the first game I ever played with Greg Schloesser, and he
was wildly enthusiastic about it. So, I'm not entirely sure if the game was
lots of fun, or if gaming with Greg was where all the fun came from!
6. X-Bugs. It's just silly fun. And it works much better on felt than on a
5. Hick Hack in Gackelwack. This game is consistently fun, and will likely
be in the running for most-played game of 2002 for me. It's quick, easy to
teach (whichever ruleset you decide to use!) and appeals to non-gamers - a
big plus for me, since most of my local friends are not terribly serious
4. Fruit Fight. A home-made game designed by Kris Gould, who taught me the
game in Columbus. It is kind of a blind resource allocation, set-collecting
game with some neat ways of screwing up other players. It was also my first
pick off the prize table, and since the "board" arrived in the mail this
week, I will be pushing this at B20 on Friday.
3. Tal der Konige. An evil evil game. Lots of player interaction, mainly in
the form of bluff, back-stabbing, and outright thievery. This was an
absolute hoot to play!
2. Crystal Vision. A prototype game from Alan Ernstein that I played at the
Gathering. Not sure what kind of detail I can go into on this one, so I
won't say much. It's a trading, set-collecting, stock-markety sort of game,
and it was great fun. I will be keeping an eye out for this one. I hope it
1. Star Wars Queen's Gambit. Richard taught me this game in Columbus. I tend
to prefer multi-player games over two-player games, but cripes, this was
just soooo much fun! It's a pure dice-fest, but it's got great bits, and
once again, it's got a great theme going for it. It sure was fun making
Gungan Jelly of Richard's troops on the combat field, even while he was
hacking Darth Maul in two and splattering robotic cyberbrains around the
And that is that...
David Fontes http://www.mmiusa.com/ookpik/ <http://www.mmiusa.com/ookpik/>
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