10871Adel Verp. vs. Basari (was Re: Top 10 February Games - A Retrospective)
- Mar 1, 2002--- In Unity_Games@y..., Walter Hunt <hotc@a...> wrote:
> I believe that the most important part of Basari is to figure outwhat
> other people are going to pick. It's sort of like an SAT question -you
> can usually rule out one or even two choices based on board positionor
> jewels held. It's a guessing game, and there is theAdel
> groupthink/anti-groupthink thing going on, but I reallly like it.
> is a pretty cool game too, but I prefer Basari. I know it's not oneof
> your favorites, but it's one of mine - and thanks to Dave Cousins II like both games and will gladly play either. As Walter mentioned,
> finally have one!
in Basari you are trying to put your best guess on what opponents will
do. I think the same is true of Adel. I don't think Basari has the
same tension level that Adel has, but what I like about it is the
bidding mechanism so everyone in theory has a chance to get something.
I also think the bidding mechanism where the players involved must up
the bid or drop and cannot state what they would like, but instead
must state what they will give works very well.
What I think makes the games different is Basari has one level of out
guessing. You try to figure out what you want verses what opponents
want and go for it. In Adel, you do this twice - deciding on the
Auction House verses Castle and then again at the respective location
depending on who else shows up.
I also think both games have multiple paths to victory - no one
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