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Re: 28mm starship combat????

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  • Francisco LLerandi Grossebohle
    I thought that position was already occupied by Blood Bowl! I cannot resist... :-) Francisco ... design ... want your ... using ... has the ... not too ...
    Message 1 of 32 , Feb 21, 2006
      I thought that position was already "occupied" by Blood Bowl!

      I cannot resist... :-)

      Francisco

      --- In The_Sci-fi_Wargames_Group@yahoogroups.com, "Drew"
      <Doctor-Warlock@...> wrote:
      >
      > BFG is the biggest pile of CRAP GW have EVER come up with. Even the
      design
      > team have said its crap.
      >
      > It all comes down to (it always does I know) how simple minded you
      want your
      > rules set to be. Unfortunately, the answer is VERY simple. Having played
      > quite a few games (hell, I've run probably well over 50 Intro Games)
      using
      > most of the Fleets I can honestly say that it comes down to "He who
      has the
      > biggest guns".
      >
      > Having read it now, I have to say a Call to Arms is excellent - and
      not too
      > stupidly complicated.
      >
      > As BFG is free, by all means DL it - its a good example of how NOT
      to write
      > a Starship Combat Game.
      >
      > Drew
      >
      > -------Original Message-------
      >
      > From: Francisco LLerandi Grossebohle
      > Date: 02/21/06 13:53:13
      > To: The_Sci-fi_Wargames_Group@yahoogroups.com
      > Subject: [The_Sci-fi_Wargames_Group] Re: 28mm starship combat????
      >
      > Download the living rulebook from BBG, better than Full Thrust
      > for a simple and quick game.
      >
      > http://www.specialist-games.com/battlefleetgothic/Default.asp
      >
      > Yep I know it sounds strange, me recommending an EE game... :-)
      >
      > Francisco
      >
      >
      > --- In The_Sci-fi_Wargames_Group@yahoogroups.com, stealth800@ wrote:
      > >
      > >
      > > I have been thinking about it & wondering if you could use a set of
      > rules
      > > similar to full thrust with chits (or models on the table) in small
      > scale & at
      > > some point you have a skirmish turn within the full thrust game
      > turn so that
      > > the actual damage control & any boarding actions are fought as a
      > skirmish
      > > action on the 28mm ship. So you have 1 or 2 full thrust turns for
      > 1 skirmish
      > > turn.
      > >
      > > Might work. Any thoughts?
      > >
      > > Tony
      > >
      > >
      > > In a message dated 19/02/2006 21:18:54 GMT Standard Time,
      > > bcoleary@ writes:
      > >
      > > Sorry I didn't reply sooner, Started to, then got sidetracked.
      > Anyway, I
      > > have been wondering how to deal with this, and had considered using
      > something
      > > along the lines of your display idea, with but with dry erase
      > markers in place
      > > of the counters. Counters might be a better idea. I also figured
      > that I
      > > would do some sort of a 3-D thing with maybe 1/144th scale models
      > mounted on
      > > flight stands similar to Mustangs and Messerschmitts. The trick
      > was how to
      > > incude space flight and atmospheric flight info on the stand and
      > keep it simpler
      > > than M&M. Anyway, other than making some comparative notes on hex
      > based vs.
      > > wheeled stands and what functions would be included in the control
      > console,
      > > I hadn't gotten very much done with it. It seemed to get real
      > complex real
      > > fast, and I figured I'd come back to it after getting more of my
      > 28mm future
      > > world done for the tabletop.
      > >
      > > Brian
      > >
      >
      >
      >
      >
      >
      >
      >
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    • Drew
      28mm V. 40mm later when I can find suitable bits . Drew ... From: John Colwell Date: 02/22/06 00:54:12 To: The_Sci-fi_Wargames_Group@yahoogroups.com Subject:
      Message 32 of 32 , Feb 21, 2006
        28mm V. 40mm later when I can find suitable 'bits'.
         
        Drew 
         
        -------Original Message-------
         
        Date: 02/22/06 00:54:12
        Subject: Re: [The_Sci-fi_Wargames_Group] Re: 28mm starship combat????
         
        We live and learn :) what were the Fleet Action Rules like and is AOG the same thing or another version?
         
        What scale are doing V in?
         
        jc
        ----- Original Message -----
        From: Drew
        Sent: Tuesday, February 21, 2006 3:39 PM
        Subject: Re: [The_Sci-fi_Wargames_Group] Re: 28mm starship combat????

        Nooooooooooooooooooooo, Fleet Action was the SMALL Scale version of Babylon Five Wars (I know, I have a Whitestar Fleet, and Earth Alliance Fleet, and a Shadow Fleet).
         
        You should still be able to use them though, but the Mongoose Ships are the Larger Scale ones (check out the Forums, they are still using the AOG molds for some of the ships - in particular the White Stars, one guy moaned his head off as the molds are quite degraded now).
         
        Still a fantastic buy!
         
        I won a Visitor Skyfighter (mini model madness) only for $1.50 less than the retail, but he charged nearly $3 LESS than Mini Model Madness does for shipping - so Im happy.
         
        My "V" Quest continues!

        Drew 
         
        -------Original Message-------
         
        Date: 02/21/06 15:34:04
        Subject: Re: [The_Sci-fi_Wargames_Group] Re: 28mm starship combat????
         
        LOL talking of Call To Arms which I'm getting into and I think will be quite good - not played any games yet but looks promising. Anyway on Ebay I found a load of Earth Alliance Ships all painted from 'Fleet Battles' which I think is the previous incarnation of Call to Arms. The Ships are all painted basically but I worked out that unpainted all these ships would cost £160 so I was prepared to go up to £130 and I was totally amazed when I won it for £57 I thought wayhey! This is just fanbloodytastic - as you would...
         
        except when I got them today I found out that the ships are about a third of the size of the Call to Arms ships - be warned and stop laughing, sigh
         
        jc
        ----- Original Message -----
        From: Drew
        Sent: Tuesday, February 21, 2006 2:09 PM
        Subject: Re: [The_Sci-fi_Wargames_Group] Re: 28mm starship combat????

        BFG is the biggest pile of CRAP GW have EVER come up with. Even the design team have said its crap.
         
        It all comes down to (it always does I know) how simple minded you want your rules set to be. Unfortunately, the answer is VERY simple. Having played quite a few games (hell, I've run probably well over 50 Intro Games) using most of the Fleets I can honestly say that it comes down to "He who has the biggest guns".
         
        Having read it now, I have to say a Call to Arms is excellent - and not too stupidly complicated.
         
        As BFG is free, by all means DL it - its a good example of how NOT to write a Starship Combat Game.
         
        Drew
         
        -------Original Message-------
         
        Date: 02/21/06 13:53:13
        Subject: [The_Sci-fi_Wargames_Group] Re: 28mm starship combat????
         
        Download the living rulebook from BBG, better than Full Thrust
        for a simple and quick game.

        http://www.specialist-games.com/battlefleetgothic/Default.asp

        Yep I know it sounds strange, me recommending an EE game... :-)

        Francisco


        --- In The_Sci-fi_Wargames_Group@yahoogroups.com, stealth800@... wrote:
        >

        > I have been thinking about it & wondering if you could use a set of
        rules
        > similar to full thrust with chits (or models on the table) in small
        scale  & at
        > some point you have a skirmish turn within the full thrust game
        turn so that
        > the actual damage control & any boarding actions are  fought as a
        skirmish
        > action on the 28mm ship.  So you have 1 or 2 full  thrust turns for
        1 skirmish
        > turn. 

        > Might work.  Any thoughts?

        > Tony


        > In a message dated 19/02/2006 21:18:54 GMT Standard Time, 
        > bcoleary@... writes:
        >
        > Sorry I didn't reply sooner, Started to, then got  sidetracked.
        Anyway, I
        > have been wondering how to deal with this, and  had considered using
        something
        > along the lines of your display idea, with but  with dry erase
        markers in place
        > of the counters.  Counters might be a  better idea.  I also figured
        that I
        > would do some sort of a 3-D thing  with maybe 1/144th scale models
        mounted on
        > flight stands similar to Mustangs  and Messerschmitts.  The trick
        was how to
        > incude space flight and  atmospheric flight info on the stand and
        keep it simpler
        > than M&M.   Anyway, other than making some comparative notes on hex
        based vs.
        > wheeled  stands and what functions would be included in the control
        console,
        > I  hadn't gotten very much done with it.  It seemed to get real
        complex real 
        > fast, and I figured I'd come back to it after getting more of my
        28mm future 
        > world done for the tabletop.

        > Brian
        >





         
         
         
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