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10642Re: [TheCostumersManifesto] Re: costumes and lighting

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  • Sylvia Rognstad
    Sep 18, 2008
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      Couldn't agree more. I dropped the ball on this one and am paying the
      price. The director should have known better too, but she is
      relatively inexperienced.



      Sylvia

      On Sep 18, 2008, at 1:42 PM, Curtis wrote:

      > I can honestly say I don't recall this particular argument being an
      > issue on any of the shows I've worked on...but that is primarily
      > because the groups that I work with do production meetings on a
      > regular basis, starting months ahead of the production itself, so that
      > everyone knows what everyone else is doing. The lighting designer has
      > a heads up of costumes, as well as practical lights on stage from the
      > props designer. Props and costumes get a chance to iron out who it is
      > that will be rounding up canes, pocket watches, etc.
      >
      > I have, lately, been having problems with shows at the park, all of
      > which can be traced back to the problem of not having enough
      > production meetings. Ninety percent of the problems any production
      > will run into can be avoided if everyone talks about what they're
      > doing...but some people don't like to work that way. Those are the
      > people I don't like to work with, because invariably, I end up hip
      > deep in garbage that never needed to be there in the first place.
      > These are the shows where I end up working overnight for three nights
      > before final dress to try and fix all the stuff that fell through the
      > cracks.
      >
      > So, I STRONGLY encourage you all, push for production meetings. Don't
      > just sit down with your director and talk about what you're going to
      > do. Sit down with the entire production team, so everybody is on the
      > same page. Have the stage manager take notes, so if there's any
      > question later on, someone can, in fact, say, "The director said
      > THIS," instead of bickering about what was said in one meeting versus
      > what was said in another. If there are particular costumes that you
      > feel are 'make or break' for a character, let the lighting designer
      > know about them, so some kind of compromise can be achieved...if
      > you've got a good lighting designer, they can not only avoid giving
      > you problems, they can enhance what you're trying to do. Be willing
      > to give as much as you ask, though, or else you get a reputation for
      > being hard to work with and people don't want your assistance. Yeah,
      > artistic vision is important...but theater is a collaborative art
      > form, which means everyone needs to have a little give and take.
      > You'll be amazed just how many problems never arise when you start
      > sharing information with the production team well in advance, instead
      > of at tech rehearsals.
      >
      >
      >

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