## ressource decks

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• Is there any foreseeable problem with simply leaving all the remaining cards in the resource deck, rather than weeding out some depending on how many play (as
Message 1 of 4 , Nov 30, 2006
Is there any foreseeable problem with simply leaving all the
remaining cards in the resource deck, rather than weeding out some
depending on how many play (as set out in the Megasupremacy manual)?

With resource deck 2 in play, there are 132 cards: (Resource Decks 1
and 2) = 40 grain, 40 oil, 40 mineral, 6 nuke, 4 L-star, and 2

I like the idea of anyone being able to choose any of the 8
Superpowers. The cards distribution is as follows:

Sort all of the resource cards into the following ten groups:
1. Neutral Territories (Grey) 24 Cards
2. Federation of African States (Purple) 12 Cards
3. League of European Nations (Dark Orange) 12 Cards
4. Confederacy of South America (Light Green)12 Cards
5. Union of Soviet Sovereign Republics (Pink) 12 Cards
6. People's Republic of China (Light Orange)12 Cards
7. United States of America (Dark Green)12 Cards
8. Australasia (Light Blue)12 Cards (see below)
9. Canarctica (Dark blue)12 Cards (see below)
10. Nukes, L-Stars, & Supremacy Logo Cards 12 Cards
________
132 cards

NOTE:

To obtain the 12 cards for Canarctica and Australasia, use the
following guide:

1. Australasia

a. Use the eleven cards for Eastern Australia, Western
Australia, Indonesia, New Zealand; and
b. Sort the mineral Resource cards which belong to the neutral
countries into a pile. Shuffle them and deal the top card to
Australasia.

2. Canarctica

b. Sort the oil Resource cards belonging to the neutral
countries into a pile - then shuffle and deal the top three to
Canarctica. Repeat this procedure with the grain cards, but just
draw the top card.

With a 4 player game, each player would get 4 cards randomly from
their Superpower (28 cards) leaving 92 resource cards leftover and
12 special cards.

Question 1: What are your suggestions for forming the resource deck?

Question 2: I appreciate that the standard rules are for 6 cards
initially for each superpwer but I like the idea of everyone getting
7 to start. Any comments on that as well?

Question 3: Are my calculations above correct?

Thank you!
• ... I think having a lot of them removed is the best way to do it, because then you don t know where all the good resources are going to be: in the original
Message 2 of 4 , Dec 4, 2006
At 12:50 AM 12/1/2006, yukonbeavis6 wrote:

>Is there any foreseeable problem with simply leaving all the
>remaining cards in the resource deck, rather than weeding out some
>depending on how many play (as set out in the Megasupremacy manual)?

I think having a lot of them removed is the best way to do it,
because then you don't know where all the good resources are going to
be: in the original game, with no Warlords & Pirates and no Resource
Deck Two, I've heard that it was a common strategy simply to
paratroop into Arabia as soon as possible and camp out until your
prospecting turned up the inevitable five-spot oil card.

>With resource deck 2 in play, there are 132 cards: (Resource Decks 1
>and 2) = 40 grain, 40 oil, 40 mineral, 6 nuke, 4 L-star, and 2
>
>I like the idea of anyone being able to choose any of the 8
>Superpowers. The cards distribution is as follows:
>
>Sort all of the resource cards into the following ten groups:
>1.Neutral Territories (Grey) 24 Cards
>2.Federation of African States (Purple) 12 Cards
>3.League of European Nations (Dark Orange) 12 Cards
>4.Confederacy of South America (Light Green)12 Cards
>5.Union of Soviet Sovereign Republics (Pink) 12 Cards
>6.People's Republic of China (Light Orange)12 Cards
>7.United States of America (Dark Green)12 Cards
>8.Australasia (Light Blue)12 Cards (see below)
>9.Canarctica (Dark blue)12 Cards (see below)
>10.Nukes, L-Stars, & Supremacy Logo Cards 12 Cards
>________
>132 cards
>
>NOTE:
>
>To obtain the 12 cards for Canarctica and Australasia, use the
>following guide:
>
>1.Australasia
>
>a.Use the eleven cards for Eastern Australia, Western
>Australia, Indonesia, New Zealand; and
>b.Sort the mineral Resource cards which belong to the neutral
>countries into a pile. Shuffle them and deal the top card to
>Australasia.
>
>2.Canarctica
>
>b.Sort the oil Resource cards belonging to the neutral
>countries into a pile - then shuffle and deal the top three to
>Canarctica. Repeat this procedure with the grain cards, but just
>draw the top card.
>
>With a 4 player game, each player would get 4 cards randomly from
>their Superpower (28 cards) leaving 92 resource cards leftover and
>12 special cards.
>
>Question 1: What are your suggestions for forming the resource deck?

The two Middle Powers do seem to be a problem--that's one expansion I
don't have, and so I've never had to deal with them.

>Question 2: I appreciate that the standard rules are for 6 cards
>initially for each superpwer but I like the idea of everyone getting
>7 to start. Any comments on that as well?

I'd prefer to make the players work a little more for their
resources--they tend to be rolling in them by the end of the game
anyway. Mind you, if you got with the larger Resource Center, maybe
it makes sense (but even in that case I wouldn't give the players
more cards if you're going to all Tech Transfer to Industry).

>Question 3: Are my calculations above correct?

That I couldn't tell you--unfortunately I don't have time to go
through it myself. :(

Scott Orr
• Now I totally see what you mean. The element of unpredictability where resources are and of what type is key. So the end result should generally be 60
Message 3 of 4 , Dec 4, 2006
Now I totally see what you mean. The element of unpredictability
where resources are and of what type is key. So the end result
should generally be 60 resource random cards, plus the 6 special
Nike,L-Star/Trade Mark cards, for a total of 66 card deck after
Superpower cards are taken (either 6 or 7, depneding on variant). I
guess it could be expanded to more cards if you wanted to but the
ratio fo L-Star, Nukes, and Trademark cards should always be 6:60
(i.e. 20 grain, 20 oil, 20 mineral, 3 Nukes, 2 L-Stars, & 1
Supremacy Logo Cards). In addition to this 66 card deck at the
start of the game, each player gets their 7 cards to start (or 6
initial resource cards with version 3). So if you were to increase
the deck to say 90 cards, it could be 27 grain, 27 oil, 27 mineral,
3 Nukes, 3 L-Stars, & 2 Supremacy Logo Cards. Just a thought.

Here is another variant option for setup, using all 3 resource
decks, which, by the way, I'm thinking about simply carefully
pasting the Resource Dec 3 images (downlaod from Maximillian's site)
onto an extra resource deck that I have to create a nice Resource
Deck 3. Here is the section of rules I am working on for this
variant:

SETUP RESOURCE DECKS

Sort all 198 of the resource cards from Resource Decks 1, 2, and 3)
into the following ten groups:

1. Neutral Territories (Grey)41 Cards
2. Federation of African States (Purple) 18 Cards
3. League of European Nations(Dark Orange)18 Cards
4. Confederacy of South America (Light Green)18 Cards
5. Union of Soviet Sovereign Republics(Pink) 18 Cards
6. People's Republic of China (Light Orange)18 Cards
7. United States of America (Dark Green) 18 Cards
8. Australasia (Grey - Light Blue) 17 Cards
9. Canarctica (Grey - Dark blue) 14 Cards
10. Nukes, L-Stars, & Supremacy Logo Cards 18 Cards
________
TOTAL= 198 cards

The Deck of 198 cards (Resource Decks 1, 2, and 3) is comprised of
60 grain, 60 oil, 60 mineral, 9 nuke, 6 L-star, and 3 Supremacy
Logo / Trademark cards. See Appendix-5 for the full list of
Resource Cards. This list shows which cards belong to which Super
Power.

SEPARATE SUPER POWER CARDS
The piles of cards for the eight Super Powers are separated,
according to section 0.D.050 above. Each player rolls a die and the
highest roll selects a pile of super power cards, this indicates
which super power they will play.

Each pile of super power cards are shuffled by another player.
Each player draws the top four cards of their pile and the remaining
cards are set aside. This continues until every player has a set of
super power cards.

All of the remaining super power decks that were not chosen are put
aside for now.

Three cards are then randomly dealt to each player from the Neutral
territories pile. These are dealt one at a time in the order that
players selected their super powers. If a player is dealt a card
that is in a territory where another player already has a card, it
is placed back in the deck and another is dealt. Each player should
now have seven resource cards, four for the home territory and three
others.

CREATE NEW RESOURCE DECK
The remaining super power cards, the ones set aside after the top
four were drawn, are now shuffled into the resource deck with the
remaining neutral deck resource cards. From this deck, shuffle and
remove the top cards from the game, face down as follows, according
to the number of players in the game.
Two players 107 cards
Three players 99 cards
Four players 92 cards
Five players 85 cards
Six players 78 cards
Seven players 71 cards
Eight players 64 cards

This will leave a new resource deck of 60 cards.

The pile of cards with the Nukes, L-Stars, and Supremacy Logo cards
is reduced before it is returned to the Resource Deck.
There are 9 nuke, 6 L-star, and 3 Supremacy Logo / Trademark cards.
Remove 6 nuke, 4 L-star, and 2 Supremacy Logo / Trademark cards.
Keep 3 nuke, 2 L-star, and 1 Supremacy Logo / Trademark cards and
then shuffle them into the resource deck.

The resource deck is now ready for play with 66 cards. Place it face
down beside the game board.

RESOURCE DECKS 1,2,3 LIST SORTED BY SUPERPOWER
(may lose formatting)

deck group resource Units of Production
Location
resource deck 1 x L-Stars
resource deck 1 x L-Stars
resource deck 2 x L-Stars
resource deck 2 x L-Stars
resource deck 3 x L-Stars
resource deck 3 x L-Stars
resource deck 1 x Nukes
resource deck 1 x Nukes
resource deck 1 x Nukes
resource deck 2 x Nukes
resource deck 2 x Nukes
resource deck 2 x Nukes
resource deck 3 x Nukes
resource deck 3 x Nukes
resource deck 3 x Nukes
resource deck 1 x Trademark Card
resource deck 2 x Trademark Card
resource deck 3 x Trademark Card
resource deck 3 Australasia Oil 2 Coral Sea
resource deck 1 Australasia Grain 3 Eastern Australia
resource deck 1 Australasia Mineral 5 Eastern Australia
resource deck 3 Australasia Mineral 2 Great Australian Sea
resource deck 2 Australasia Mineral 3 Indonesia
resource deck 1 Australasia Oil 3 Indonesia
resource deck 1 Australasia Grain 1 New Zealand
resource deck 2 Australasia Oil 5 New Zealand
resource deck 3 Australasia Grain 2 Northern Australia
resource deck 3 Australasia Mineral 3 Queensland
resource deck 3 Australasia Grain 2 Shark Bay
resource deck 3 Australasia Grain 3 Tasman Sea
resource deck 2 Australasia Grain 2 Timor Sea
resource deck 2 Australasia Oil 3 Timor Sea
resource deck 1 Australasia Grain 2 Western Australia
resource deck 1 Australasia Mineral 3 Western Australia
resource deck 1 Australasia Oil 2 Western Australia
resource deck 3 Canarctica Grain 3 Beaufort Sea
resource deck 2 Canarctica Grain 3 Eastern Canada
resource deck 2 Canarctica Mineral 1 Eastern Canada
resource deck 1 Canarctica Mineral 4 Eastern Canada
resource deck 2 Canarctica Mineral 3 Greenland
resource deck 3 Canarctica Grain 4 Greenland Sea
resource deck 3 Canarctica Oil 4 Gulf of St. Lawrence
resource deck 3 Canarctica Oil 5 Hudson Strait
resource deck 2 Canarctica Mineral 2 Northern Canada
resource deck 1 Canarctica Oil 3 Northern Canada
resource deck 3 Canarctica Mineral 2 Nunavut
resource deck 3 Canarctica Oil 3 Ungava
resource deck 1 Canarctica Grain 5 Western Canada
resource deck 1 Canarctica Mineral 2 Western Canada
resource deck 1 Confederacy of South America Grain 3 Argentina
resource deck 2 Confederacy of South America Oil 3 Argentina
resource deck 3 Confederacy of South America Oil 3 Bahia Tobe
Jube
resource deck 3 Confederacy of South America Oil 2 Baia Santos
resource deck 2 Confederacy of South America Mineral 2 Brazil
resource deck 1 Confederacy of South America Mineral 3 Brazil
resource deck 2 Confederacy of South America Oil 2 Brazil
resource deck 3 Confederacy of South America Grain 2 Chile
resource deck 2 Confederacy of South America Grain 2 Gulf of
Panama
resource deck 3 Confederacy of South America Mineral 3 Guyana
resource deck 3 Confederacy of South America Grain 3
Lima Bay
resource deck 2 Confederacy of South America Grain 3
Peru
resource deck 1 Confederacy of South America Mineral 2
Peru
resource deck 1 Confederacy of South America Oil 2
Peru
resource deck 3 Confederacy of South America Mineral 2
Rio De La Plata
resource deck 1 Confederacy of South America Grain 2
Venezuela
resource deck 2 Confederacy of South America Mineral 3
Venezuela
resource deck 1 Confederacy of South America Oil 3
Venezuela
resource deck 3 Federation of African States Mineral 3
Cape of Good Hope
resource deck 3 Federation of African States Mineral 2
Ethiopia
resource deck 3 Federation of African States Grain 3
Ghana
resource deck 3 Federation of African States Oil 3
Gulf of Guinea
resource deck 3 Federation of African States Oil 2
resource deck 1 Federation of African States Grain 3
Mozambique
resource deck 1 Federation of African States Mineral 2
Mozambique
resource deck 2 Federation of African States Oil 3
Mozambique
resource deck 3 Federation of African States Grain 2
Mozambique Channel
resource deck 2 Federation of African States Mineral 3
Nigeria
resource deck 1 Federation of African States Oil 3
Nigeria
resource deck 2 Federation of African States Grain 2
Red Sea
resource deck 1 Federation of African States Grain 2
South Africa
resource deck 1 Federation of African States Mineral 3
South Africa
resource deck 2 Federation of African States Oil 2
South Africa
resource deck 2 Federation of African States Grain 3
Zaire
resource deck 2 Federation of African States Mineral 2
Zaire
resource deck 1 Federation of African States Oil 2
Zaire
resource deck 3 League of European Nations Oil 3
Baltic Sea
resource deck 3 League of European Nations Grain 3
Bay of Biscay
resource deck 2 League of European Nations Mineral 3
British Isles
resource deck 1 League of European Nations Oil 3
British Isles
resource deck 2 League of European Nations Grain 3
Eastern Europe
resource deck 1 League of European Nations Grain 2
Eastern Europe
resource deck 1 League of European Nations Mineral 3
Eastern Europe
resource deck 3 League of European Nations Mineral 3
Finland
resource deck 1 League of European Nations Mineral 2
Iberia
resource deck 2 League of European Nations Oil 2
Iberia
resource deck 3 League of European Nations Oil 2
Mediterranean Sea
resource deck 2 League of European Nations Mineral 2
North Sea
resource deck 3 League of European Nations Grain 2
Ruhr
resource deck 2 League of European Nations Oil 3
Scandinavia
resource deck 1 League of European Nations Oil 2
Scandinavia
resource deck 3 League of European Nations Mineral 2
Sea of Crete
resource deck 2 League of European Nations Grain 2
Western Europe
resource deck 1 League of European Nations Grain 3
Western Europe
resource deck 1 neutral zone Oil 5 Arabia
resource deck 2 neutral zone Mineral 3 Arabian Sea
resource deck 3 neutral zone Oil 3 Bay of Bengal
resource deck 3 neutral zone Mineral 3 Bering Strait
resource deck 1 neutral zone Grain 2 Burma
resource deck 2 neutral zone Oil 4 Burma
resource deck 3 neutral zone Mineral 1 Cape Horn
resource deck 2 neutral zone Oil 2 Caribbean Sea
resource deck 2 neutral zone Mineral 5 Central
America
resource deck 1 neutral zone Mineral 3 Central
America
resource deck 1 neutral zone Oil 1 Central
America
resource deck 3 neutral zone Oil 2 Cuba
resource deck 2 neutral zone Oil 2 Egypt
resource deck 1 neutral zone Mineral 2 Greece
resource deck 2 neutral zone Oil 3 Greece
resource deck 2 neutral zone Grain 3 Gulf of
Panama
resource deck 3 neutral zone Oil 1 Gulfo De
Cintra
resource deck 2 neutral zone Grain 3 India
resource deck 2 neutral zone Mineral 4 India
resource deck 1 neutral zone Mineral 3 India
resource deck 3 neutral zone Oil 3 Indo-China
resource deck 2 neutral zone Grain 1 Iran
resource deck 1 neutral zone Oil 4 Iran
resource deck 1 neutral zone Oil 3 Iraq
resource deck 2 neutral zone Oil 3 Japan
resource deck 2 neutral zone Mineral 2 Java Sea
resource deck 3 neutral zone Grain 3 Mexico
resource deck 2 neutral zone Grain 4 Middle East
resource deck 3 neutral zone Mineral 4 Morocco
resource deck 2 neutral zone Grain 2 Pakistan
resource deck 3 neutral zone Grain 5 Philippines
resource deck 1 neutral zone Grain 3 Poland
resource deck 3 neutral zone Mineral 5 Poland
resource deck 1 neutral zone Grain 4 Romania
resource deck 2 neutral zone Oil 1 Romania
resource deck 2 neutral zone Grain 5 Sahara
resource deck 1 neutral zone Mineral 1 Sahara
resource deck 1 neutral zone Oil 2 Sahara
resource deck 3 neutral zone Mineral 3 Straits of
Malacca
resource deck 3 neutral zone Grain 1 Tokyo Bay
resource deck 1 neutral zone Grain 3 Turkey
resource deck 3 People's Republic of China Mineral 2
Chekiang
resource deck 3 People's Republic of China Grain 3
Kiangsu
resource deck 2 People's Republic of China Grain 2
Manchuria
resource deck 1 People's Republic of China Mineral 2
Manchuria
resource deck 2 People's Republic of China Mineral 2
Mongolia
resource deck 1 People's Republic of China Mineral 3
Mongolia
resource deck 2 People's Republic of China Oil 3
Mongolia
resource deck 1 People's Republic of China Grain 3
Nanling
resource deck 2 People's Republic of China Mineral 3
Nanling
resource deck 1 People's Republic of China Oil 2
Nanling
resource deck 3 People's Republic of China Mineral 3
Sea of Japan
resource deck 2 People's Republic of China Grain 3
Shantung
resource deck 1 People's Republic of China Grain 2
Shantung
resource deck 1 People's Republic of China Oil 3
Shantung
resource deck 3 People's Republic of China Oil 2
South China Sea
resource deck 2 People's Republic of China Oil 2
South China Sea
resource deck 3 People's Republic of China Grain 2
Tibet
resource deck 3 People's Republic of China Oil 3
Tibet
resource deck 3 Union of Soviet Sovereign Republics Oil
3 Barents Sea
resource deck 2 Union of Soviet Sovereign Republics Oil
2 Black Sea
resource deck 2 Union of Soviet Sovereign Republics Grain
2 Buryatsk
resource deck 1 Union of Soviet Sovereign Republics
Mineral 2 Buryatsk
resource deck 2 Union of Soviet Sovereign Republics Grain
3 Kazakh
resource deck 1 Union of Soviet Sovereign Republics Grain
2 Kazakh
resource deck 2 Union of Soviet Sovereign Republics
Mineral 3 Kola
resource deck 1 Union of Soviet Sovereign Republics Oil
3 Kola
resource deck 3 Union of Soviet Sovereign Republics Oil
2 Primorski
resource deck 1 Union of Soviet Sovereign Republics Grain
3 Russia
resource deck 3 Union of Soviet Sovereign Republics Grain
2 Sea of Okhotsk
resource deck 1 Union of Soviet Sovereign Republics
Mineral 3 Siberia
resource deck 2 Union of Soviet Sovereign Republics Oil
3 Siberia
resource deck 3 Union of Soviet Sovereign Republics
Mineral 2 Siberian Sea
resource deck 3 Union of Soviet Sovereign Republics
Mineral 3 Taymyr
resource deck 3 Union of Soviet Sovereign Republics Grain
3 Ukraine
resource deck 2 Union of Soviet Sovereign Republics
Mineral 2 Yakutsk
resource deck 1 Union of Soviet Sovereign Republics Oil
2 Yakutsk
resource deck 2 United States of America Oil 3
resource deck 1 United States of America Oil 2
resource deck 2 United States of America Mineral 2
Barkley Sound
resource deck 3 United States of America Grain 2
Caribbean Sea
resource deck 2 United States of America Grain 3
Eastern U.S.A.
resource deck 1 United States of America Grain 2
Eastern U.S.A.
resource deck 1 United States of America Mineral 2
Eastern U.S.A.
resource deck 3 United States of America Mineral 2
Long Island Sound
resource deck 2 United States of America Grain 2
Midwest U.S.A.
resource deck 1 United States of America Grain 3
Midwest U.S.A.
resource deck 1 United States of America Mineral 3
Midwest U.S.A.
resource deck 3 United States of America Mineral 3
Northwest USA
resource deck 3 United States of America Oil 3
Santa Barbara Passage
resource deck 3 United States of America Grain 3
Southeast USA
resource deck 3 United States of America Oil 2
Southeast USA
resource deck 2 United States of America Mineral 3
Western U.S.A.
resource deck 2 United States of America Oil 2
Western U.S.A.
resource deck 1 United States of America Oil 3
Western U.S.A.

--- In Supremacy@yahoogroups.com, Scott David Orr <sdorr@...> wrote:
>
> At 12:50 AM 12/1/2006, yukonbeavis6 wrote:
>
> >Is there any foreseeable problem with simply leaving all the
> >remaining cards in the resource deck, rather than weeding out some
> >depending on how many play (as set out in the Megasupremacy
manual)?
>
>
> I think having a lot of them removed is the best way to do it,
> because then you don't know where all the good resources are going
to
> be: in the original game, with no Warlords & Pirates and no
Resource
> Deck Two, I've heard that it was a common strategy simply to
> paratroop into Arabia as soon as possible and camp out until your
> prospecting turned up the inevitable five-spot oil card.
>
>
> >With resource deck 2 in play, there are 132 cards: (Resource
Decks 1
> >and 2) = 40 grain, 40 oil, 40 mineral, 6 nuke, 4 L-star, and 2
> >Supremacy Logo / Trademark cards.
> >
> >I like the idea of anyone being able to choose any of the 8
> >Superpowers. The cards distribution is as follows:
> >
> >Sort all of the resource cards into the following ten groups:
> >1.Neutral Territories (Grey) 24 Cards
> >2.Federation of African States (Purple) 12 Cards
> >3.League of European Nations (Dark Orange) 12 Cards
> >4.Confederacy of South America (Light Green)12 Cards
> >5.Union of Soviet Sovereign Republics (Pink) 12 Cards
> >6.People's Republic of China (Light Orange)12 Cards
> >7.United States of America (Dark Green)12 Cards
> >8.Australasia (Light Blue)12 Cards (see below)
> >9.Canarctica (Dark blue)12 Cards (see below)
> >10.Nukes, L-Stars, & Supremacy Logo Cards 12 Cards
> >________
> >132 cards
> >
> >NOTE:
> >
> >To obtain the 12 cards for Canarctica and Australasia, use the
> >following guide:
> >
> >1.Australasia
> >
> >a.Use the eleven cards for Eastern Australia, Western
> >Australia, Indonesia, New Zealand; and
> >b.Sort the mineral Resource cards which belong to the neutral
> >countries into a pile. Shuffle them and deal the top card to
> >Australasia.
> >
> >2.Canarctica
> >
> >b.Sort the oil Resource cards belonging to the neutral
> >countries into a pile - then shuffle and deal the top three to
> >Canarctica. Repeat this procedure with the grain cards, but just
> >draw the top card.
> >
> >With a 4 player game, each player would get 4 cards randomly from
> >their Superpower (28 cards) leaving 92 resource cards leftover and
> >12 special cards.
> >
> >Question 1: What are your suggestions for forming the resource
deck?
>
>
> The two Middle Powers do seem to be a problem--that's one
expansion I
> don't have, and so I've never had to deal with them.
>
>
> >Question 2: I appreciate that the standard rules are for 6 cards
> >initially for each superpwer but I like the idea of everyone
getting
> >7 to start. Any comments on that as well?
>
>
> I'd prefer to make the players work a little more for their
> resources--they tend to be rolling in them by the end of the game
> anyway. Mind you, if you got with the larger Resource Center,
maybe
> it makes sense (but even in that case I wouldn't give the players
> more cards if you're going to all Tech Transfer to Industry).
>
>
> >Question 3: Are my calculations above correct?
>
>
> That I couldn't tell you--unfortunately I don't have time to go
> through it myself. :(
>
> Scott Orr
>
• ... I ve actually found that doing the strategic cards randomly as well can be fun--but once we played a game where there were absolutely no nukes--and since
Message 4 of 4 , Dec 6, 2006
At 02:00 PM 12/4/2006, yukonbeavis6 wrote:

>Now I totally see what you mean. The element of unpredictability
>where resources are and of what type is key. So the end result
>should generally be 60 resource random cards, plus the 6 special
>Nike,L-Star/Trade Mark cards, for a total of 66 card deck after
>Superpower cards are taken (either 6 or 7, depneding on variant). I
>guess it could be expanded to more cards if you wanted to but the
>ratio fo L-Star, Nukes, and Trademark cards should always be 6:60
>(i.e. 20 grain, 20 oil, 20 mineral, 3 Nukes, 2 L-Stars, & 1
>Supremacy Logo Cards). In addition to this 66 card deck at the
>start of the game, each player gets their 7 cards to start (or 6
>initial resource cards with version 3). So if you were to increase
>the deck to say 90 cards, it could be 27 grain, 27 oil, 27 mineral,
>3 Nukes, 3 L-Stars, & 2 Supremacy Logo Cards. Just a thought.
>

I've actually found that doing the strategic cards randomly as well
can be fun--but once we played a game where there were absolutely no
nukes--and since we weren't using the High Tech rules, conventional
warfare was a stalemate, since no one could muster enough resources
at once to destroy all the armies in someone else's territory (esp.
since people were spending all their money on conventional forces and L-stars).

Scott Orr
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