Supremacy Online Game code Released
- Does everyone here know that Paul has posted his game code?
"A couple of people have volunteered to help with the some work on the front end,
so for those of you that are interested the source code can be found here:"
There you have it?
Is anyone working on it or with it?
I have NO idea what to do with it but I am
hopeing some of you "keeners" will make
the online game even better.
WHAT is better?
Well these are a few thoughts:
If asked what does the game need:
these would be my opinions :-)
The game needs 2 or 3 or 4 things (I suppose)
I think it needs the oceans to "work"
so that the deep blue seas are shared by
more than one player's navies and
NEVER owned by one super power's SINLGE boat.
(I have NO idea how you would do this but
for now the dark blue seas are treated like
like blue coastal areas meaning they change colour
and are OWNED by one navy from one nation
the game should NOT work that way)
I have also asked for the six cube blind bid drop on phase
selection so I can bid with ALL six "chits" or cubes to go in
sell so I can go first and then NOT go in any other phase
(do you recall? it was from the FMHB the Six Cube Blind Bid Drop?)
Yes I recall, I've played 2 times with it, and liked it. It makes you think ...
hum... deeper at this phase.. If you have six cubes, can you take all phases (6) ?
only a 3 phase max (ever) but you can do LESS than 3 phases
meaning 1 or 2 phase if you bid all 6 in one phase
or bid 5 in one phase and 1 to Build for instance
where turn order is not relevant.
Armies should be able to be left at sea (like Marines)
on ships in Light blue or Dark blue seas
that means there should be some form of
the simplest rule would be to say the NON-troop
carrying escorts/(regular navies) are ALWAYS attacked first
and if there are attacking navies left AFTER all
the escorts are destroyed they can attack the
troop carrying ship (this is SIMPLE and straight forward)
(this could get EVEN more complicated with Boomers)
again I have NO idea how to code that either
And I know Paul is keen to introduce Boomers to the game
NOW to be honest I have never been comfortable
with the Boomer rules (in fact I think the Boomer
rules Stink!) BUT the game as it is online is
well balanced and works WELL now because of some
"local house rules and Tech related adaptations, so I think
it is completely "doable" to edit/create/invent some
new rules work around for boomers to make them something
LESS than the SINLGE most powerful and MOST
unstoppable unit in the game, I am not sure how
but the original Boomer rules as written "blew up" the game
for me! (One idea my group really like was that it took
ONE turn to build one in a "dry dock" in a specific port
and if other players could NUKE or attack that territory
with the port city they could DESTROY the boat
before its construction was completed, this means a
Boomer Build would take ONE complete turn FROM
build phase to NEXT build phase where it would sit in
dry dock waiting to be "blowed up" ! he he)
I can see why there are NO boomers in the online
game because the original rules were vague
and unplayable IMHO (due to hidden movement and questions
about visible/invisible surfaced/submerged for question
that are SURE ARISE around blockades and light
blue ocean Ownership as the original rules
state Boomers and opposing navies can SHARE
Light blue seas! So how do Blockades work?
How do Boomers Escort Troop laden (African or European ;-)
Navies in transit?
Boomers would be "cool" if they work and they are
FUN and they are not so CRAZY powerful that they
destabilize the online game. One Boomer can ruin your
whole day you know!
AND of course I would like to see the Mega map
used as a choice so you could play online ON
either the Old original map or the Mega map
But thats just me
Maybe there could be a online "beta Discussion Forum"
just a few ideas
- aka_tom_w wrote:
> Does everyone here know that Paul has posted his game code?404 - File Not Found
> "A couple of people have volunteered to help with the some work on the front end,
> so for those of you that are interested the source code can be found here:"
- --- In Supremacy@yahoogroups.com, Colin McGuigan <magua@s...> wrote:
> aka_tom_w wrote:the front end, > > so for those of you that are interested the source
> > Does everyone here know that Paul has posted his game code?
> > "A couple of people have volunteered to help with the some work on
code can be found here:" > >
> > http://18.104.22.168/suprem.zipJust email me at suprem@ntlworld with your 21.180 Commander username if
> 404 - File Not Found
> --Colin McGuigan
you want to join the developers group :)
- --- In Supremacy@yahoogroups.com, "aka_tom_w" <tcw@m...> wrote:
> Does everyone here know that Paul has posted his game code?the front end,
> "A couple of people have volunteered to help with the some work on
> so for those of you that are interested the source code can befound here:"
>That link is 404. Perhaps you could upload the file to the file area
> There you have it?
of this group.