What about the base? I think Wizkids has applied for a patent. But if you
could combine those bases with metal miniatures, or sell the bases separately
with separate stat cards that could be inserted it would turn the industry
upside down (assuming also they could sqare the bases off somehow).
Now, each figure in a unit could have separate wounds. Or if you didn't need
that much detail you could use it in a skirmish game to allow characters to
heal and then move their wounds back up to normal. This is actually what
MageKnight does. It even goes beyond that because say a character has
'berzerk' skill, well the skills are represented by the color that is over
the number next to the appropriate symbol on the base. So if berzerk skill
was 'red' it would appear over the number next to a symbol of a sword (attack
skill). However, it would not appear until you had only 1 wound left. As
soon as you click to this wound - your attack skill goes red and you
reference the berserk skill card for some awful deadly killing!!! That blows
me away! How many games have you played and forgotten to use a skill or used
it when you weren't supposed to, or the game just assumed the skill was
automatic and never took it away. For example, with MageKnight you may start
out with a movement of 8 inches but if you ta
ke enough wounds it gradually decreases to say 2 inches or even zero. That
is very realistic, the more injured you get the slower you move until you are
ultimately disabled. You could actually take a character out of play that
way WITHOUT killing them! Capture perhaps?!
Finally, only because a character has 4 wounds listed that does not mean that
they have 'four clicks'. You see damage is measured in clicks, but really
tough characters have their toughness built in inherently. So a robot with 4
wounds may not lose go down to 3 until he had made/taken 4 clicks. However,
he may go down to 2 after only two more clicks. This is genius! You no
longer have to 'roll' to wound because if your attack doesn't do enough
damage each click will simply show 4, 4, 4, etc. This is so cool in play
when you are hitting away at a giant or golem and just not wounding it, but
finally its wounds drop to 1!!! In effect, its cumulative. Unlike other
miniature rules (because of limitations) you could attack a strong character
and every single turn hit it but not wound it if you fail all your 'to wound'
rolls. Well with this base, a weak character may not wound a strong one
initially or even subsequently but sooner the cumulative effects of the hits
add up and no matter how tough the oppone
nt is the damage starts! Just pray it doesn't have 'healing' ability as well!
I don't know or care about the rubber figures, but the base definitely has a
place in the future of this industry!!