Re: Partisan or Resistance fighters (and similarity to Scouting)
- Perhaps you can modify a set of Scouting rules --- scouts went out in
groups of 5 (with a Lt as command) looking for bridges, roads, and any
other pertinant info, and had to report back to a Scout Command, who
then reported back to someone like the adjutant. So a thorough set of
scouting rules would probably be a good base for what you are looking
for. Have a look through Magweb at some back-issues of Lone Warrior,
and there are some specific references like: Scouting thoughts (Kenn
Hart) LW136/p26 mid-article; Scouts and Picket Screens (Nic Birt)
LW142/p9; Scouts and scouting reports (Peter Walker) LW 134/p29.
Have a look in the Files under Seur D'Armadilleaux non-card-file Solo
notes, and I've added a "Scouting Factors for Scouting Game" that was
intended more for Colonial or Wild West (M7) but could be modified for
use in a Partizan game
Hope this helps,
Best darn Oreo scout in the whole Fur-lined foxhole!
--- In SoloWarGame@yahoogroups.com, "Mike" <forbarlow@...> wrote:
> Can anyone suggest a set of rules that I can tweak for controlling 1
> or more partisans attacking objectives and evading enemy patrols?
> Specifically, I will be drawing my inspiration from my collection of
> paperbacks of personal accounts from Norwegians in early WWII, but
> suggestions for rules that emphasize not fighting would be helpful.