Khora Bhort Maidan
With the return of Mr Masters to the active roster, Col Stewart had
to make some tough decisions. Mentally, he reviewed his situation:
They had to make up for lost time, but they`d prefer NOT to fight IF
they were able to circumvent enemy concentrations. They needed to
preserve the limited resources that they had, because there were no
new drafts of infantry likely to join them; they also had a heavy
burden with 10 soldiers still on the disabled list --- can't leave
them behind, and can't move faster than the slowest of them. For the
moment, leaving any of the Mules is not an option, as they carry all
the necessary supplies with them for the mission. The old Greek
travel records seem accurate, but they are untested in modern times,
and the situation could well have changed, since they were
originally inscribed in ancient Greek, who knows how long ago. No
matter how Col Stewart worked it through, there seemed to be only
one solution to the current set of problems. "Color Sgt Stevens, a
word if you please!" (note 101)
The Colonel quickly laid out his plans in broad strokes, and when
Westy had nothing adverse to say about them, the Colonel called a
council of War for the Lieutenants, as well as including Jemadars
Singh and Afzul. Within five minutes he had them all arrayed in
front of him, with Lord Rowallen off to one side, but still privy to
the discussions. "Gentlemen. We need to get through the next valley,
the Khora Bhort Maidan, and onto the Khora Bhort pass with the least
delay, and also with the least confrontation with the local Hunza
tribes. There would seem to be few options as far as out route, and
we are limited in speed by the injured". He held his hand up as
Jemadar Singh was about to speak out, knowing that it would be an
offer to stay behind. "And furthermore, we are going to NEED all of
those injured who can possibly rejoin the active roster, in fairly
short order --- so there can be NO consideration at all, of leaving
any of them behind!" Col Stewart paused, but there were no other
attempts to correct his analysis.
The Colonel's Game Plan
"What we need to do is SURPRISE our enemies, into thinking there are
MORE of us than they thought, and by the time they realize the
truth, we will be past them, and into the Khora Bhort pass out
yonder, where they can't use their superior numbers to out-flank
us". Another pause for effect --- Col Stewart had them eating out of
his hand, and knew it. "Right, so how do we effect this "surprise"
Gentlemen?" And he laid the plans out in quite some detail. Robbie
Fischer would take 9 of the Gurkhas on a covert forward patrol to
the left of the Khora Bhort Maidan (note 102), while Mr Masters
would take over the remainder of the Gurkhas and stay with the
column. Mr Dharma would similarly take 9 of the Punjabi and do a
covert forward patrol off to the right of the Khora Bhort Maidan,
while Jemadar Afzul would take over the remainder of the Punjabi
that were to perform the forward element of the column. Jemadar
Singh would detail 6 of the Invalid Brigade to march at the back of
the column, and give the appearance of a full rear-guard complement
in good order, to discourage the wolf-men from closing from behind.
"Our Objective, Gentlemen, is a small Silk-Road temple about 7 miles
from here. Now, none of us has SEEN it, but the outside perimiter is
supposedly big enough to take our whole Transport and Supply
complement, and there is a central building that should afford us a
strong point to fall back on." He paused, to make sure that they all
processed what he was saying. "The main column is going to make a
fast-march for that Temple, but we are rather sorry lot when it
comes to speed, I'm afraid. The Gurkhas under Robbie, and the
Punjabi under Mr Dharma are going to use every bit of cover they can
to position themselves off our flanks, and then wait until the Hunza
Lashkars converge on the temple. Once they feel we have them ALL
concentrating on taking back the temple, THEN Robbie and Mr Dharma
will pounce on the Hunza's back! I want to see those bayonets,
Gentlemen! No Quarter!" Col Stewart looks out on a half dozen saucer-
eyed men --- tough vets of the North West Frontier, every one, but
they've never been presented with this sort of plan. No point in
telling them all about Hannibal and the Romans and Cannae --- that
would just confuse them (although Lord Rowallen won't quite meet his
eye, and is vaguely smiling).
"We are NOT trying to destroy the enemy --- we are merely trying to
confuse him and scare him enough that he gives up and runs! So the
two patrols under Bobbie and Mr Dharma will each take the bugle-naik
(note 103) and blow "charge" and move around, and make out like they
are a couple of brigades, falling on their flanks!" Col Stewart goes
on in this mode for another 20 minutes, making sure that the plan is
well understood by ALL the Officers and NCO's --- He knows that a
clear set of Orders is the fundamental basis of success. At last, he
turns to Westy, and gives the order to get the various columns
The Pincer Movement
Lt Robbie Fischer and his party of 9 Gurkhas are off in minutes.
Natural hunters, used to using every bit of cover, the men are
hunched over and dog-trotting along, with their backs almost
parallel with the ground. Within a couple of minutes, Robbie is
aching like a cripple carrying a mule, but he's not going to let the
men see what's going on. They come up to a stone fence, and Robbie
signals for a halt, and details two Gurkhas to look over the wall
into the next field (note 104). Whoah! There is a whole Laskar of
the Hunza wolf-men, starting to gather across the next field! Robbie
takes his men along the fence line, hoping to avoid detection!
Meanwhile, Lt Dharma and his 9 Puffers (note 105) are doing a
similar hook to the right, along a secondary path. They are going
through some cultivated fields, with some sort of droppings here and
there, and a rabbit across the way looking at them in alarm. Ahead,
with the mountains way off in the distance, they can see some smoke
rising from a clearing. Looks like someone was burning off some
brush they cleared. Dharma and the rest of the Punjabi are down on
their bellies, trying to see if there is anyone out ahead (note
106). Nobody in sight! Dharma and the Puffers hop the fence and
carry on towards where the temple is supposed to be. They come up to
the next rise
(note 107). YES! There it is, only a short dash
away! Dharma and the Punjabi fold themselves into the fence line,
and await developments.
The Slow Train
At the same time, the column is having a rough time making the
necessary progress. Jemadar Sher Afzul has his men in a skirmish
line, with 2 scouts out front, but the mule train has become
splintered --- the supplies part is fairly close, but the wounded
sepoys and their associated mules are lagging behind. There's real
danger there! There's a gap, and its widening by the minute! Col
Stewart sends Col Sgt Stevens to try and chivvy them along.
Col Stewart decides that he has to take the chance, and sends a
runner to Jemadar Afzul to press on and secure the temple! They are
far too spread out, but time is definitely NOT on their side! They
have to act decisively, and they have to act now! Fortune favors the
bold! Jemadar Afzul leads his men at the lope up to the next fence
line, anxious as to what awaits them across the little ridge (note
There! Just a few stone throws away, Jemadar Afzul sees the temple!
From the shape and the symbolism, it must have been a Zoroastrian
temple at one time, but it looks like its being used for other
purposes now (and no wonder! Zoroastrians have been all but chased
off to remote valleys by the Muslims and Hindus!). Jemadar Afzul and
the Punjabi hop the last stone wall between them and the rough-hewn
doors! Afzul makes a mental note that they can dismantle the wall,
and reuse the stones to block doors or windows as required. They
pound through the Symbolic Sun-gate, and up the few steps to the
open door! Through the door! (note 109) Jemadar Afzul and his men
fan out, their boots clicking over the granite floors, checking all
the little rooms (monk's cells?), but the only inhabitant is a
Fakir --- a holy man! He is putting up a real din! Telling them to
get out! They are morally in the wrong! This is a guild hall, a
meeting place! There are no weapons allowed in here! His shouting is
getting louder, reflecting off the wooden ceilings, which
concentrate the sound so it seems to boom around the room and out
the front door and through the perforated wood screens on the
windows! (note 110).
The Fakir Sounds Off
Jemadar Afzul is in a bit of a dilemma at this point --- a Pathan by
birth, and a devout Muslim, he just cannot lay hands on a Fakir (a
Muslim or Hindu mendicant monk who is also regarded as a holy man!).
Afzul won't take the chance of risking his soul! And no one else in
his platoon is prepared to remove the Fakir from the Temple, either!
Looks like we are just going to have to put up with the Fakir
ranting and raving for the time being!! What a racket! Who would
think that someone so skinny would be able to yell so loud! Instead,
Jemadar Afzul and his men try and ignore the rising torrent of
religious fervor, and go calmly about, securing the premises, and
deploying his men.
With all that racket, will the Lashkars hear them, and come running?
(note 111). Yes! The alarm is heard for several fields afar! The
various Lashkars are coming together to resist the Ferenghi taking
over their village! The Khora Bhort Maidan will remain FREE!
The Lashkar that Bobbie Fischer identified to the North West of the
temple starts to move toward the call of the Fakir! On the North
East, a field and a half away from Lt Dharma, another 3 Lashkars are
coalescing into view! (note 112). They are milling about like so
many angry bees, trying to find their respective tribal leaders ---
there's the Malik, the Hill chieftan, trying to sort them out! Oh,
it won't be long now! Sure enough, the 3 other Lashkars come pouring
out onto the road toward the Temple! Dharma takes one look and his
heart starts beating like a trip-hammer! There's so many of them,
and the column doesn't look like its going to make it to the Temple
Will The Train Come In On Time?
Meanwhile, the main column is staggering on, trying to reach the
safety of the Temple, but it isn't easy. The wounded are like a lead
anchor, and everything is stretched out rather thin, because of
them! Its going to be touch and go, whether they make it to the
sanctuary or not! (note 113). Sgt Major "Westy" Stevens is the first
to see the Lashkars pouring down the road! He orders the 9 remaining
Gurkha's under Jemadar Gumparsad to the fore, in an effort to create
a shield for the column! Colonel Stewart makes a snap decision ---
the mule train isn't going to reach that temple in time! He grabs
the lead muleteers, and hauls them off to the left side of the
temple, into the lee of the charging Lashkars! Jemadar Singh at the
rear of the mules yells at his 5 rearguard to grab hold of a mule's
harness, so the mule helps haul them along, hopefully out of the
Colonel Stewart sees the muletrain off towards the North West,
towards where Lt Fischer and his half-troop are in ambush, and
sending m'Lord off with a stern word to "stay with the Train",
Jimmie Stewart turns around and clump-clumps back over the fields
behind the Gurkha line under Jemadar Gumpersad! They're too spread
out! "Bayonets!" yells Sgt Major Stevens, at the East side of the
Gurkha line! "Present!" and 9 Gurka rifles snap up parallel to the
ground! Off to the right, Lt Dharma's stage whisper in the hedgerow
echoes ("bayonets!"), and they shuffle into a rough line, ready to
do their part!
Colonel Stewart veers toward the end of the column of mules, and
sharp commands ring out, to bring the rearguard of Jemadar Singh and
his 4 remaining wounded sepoys to bear! Optimize! Optimize! Bring
every resource to battle! "Bayonets!" yells the Colonel, and the
Bandage Buddies of the rear-guard struggle through the motions! The
Colonel knows these are desperate times, and every blade is going to
count! He draws his sword, and stands ready with the last reserves,
the desparate few.
The Wave Hits The Break-Water
The 4 Lashkars are piling down the road like a run-away Steam Train!
Jemadar Afzul brings his half-troop to the door of the Temple, in
two lines, with the front line kneeling! Nine more Snyders target
the column of the Lashkars! Suddenly a shout rings out, and the rear-
most of the Lashkars swings away from the column, and goes East
across the fields, after the mule train! Col Stewart's gambit paid
off! They're taking the bait! Lt Fischer steadies his Gurkhas, and
quietly passes the word to fix bayonets! The die is cast! This is
it! The battle for all the marbles!
"Steady! . . . Steadyeee
Fire!" yells Sgt Major Stevens! And the 9
Gurkha Snyders bark out as one rumbling report! EIGHT HITS! Like a
scythe through dry grass! Sgt Major Stevens lets go with his Webley,
Blam Blam! But in the ensuing mess, no one can tell who hit what!
(note 114). The headman crumples to the ground wounded, along with 2
of the Jezail-men! Its as if they hit some hidden chain! The second
Lashkar can't stop and comes crunching up behind the first, trying
to find a way around the blockage! The Punjabi in the Temple open
fire! Nine more Snyders and Jemadar Afzul's pistol speak out! Only 3
hits, but the Hill Chieftain, the lord-high-poohbah for ALL the
Lashkars does a flip, and lands in a pile, dead! 2 of them dead, and
one knife-man wounded!
The second Lashkar turn toward the Temple in shock! And the Third
Lashkar piles into them in turn! Pandemonium! Dharma and the Puffers
open up almost at point blank range at the third Lashkar! Nine more
Snyders and Dharma's side-arm crash home! The third Lashkar's
headman spins around like a rag-doll puppet, wounded! 6 hits in all!
That fourth Lashkar is making heavy progress through the field,
chasing the mules! Robbie and the 9 Gurkhas are crouching like
Panthers, waiting for the perfect moment to pounce on their unwary
prey! Closer . . .Closer . . . "Present!" and the Gurkas spring up
like the very furies of Hell! The final Lashkar cries out in
surprise, but there is no time for them to react! "Fire!" And 9 more
Snyders split the air! Four hits! Two Jezail men throw up their
hands and flounce sideways, dead, and one more Jezail man wounded!
Robbies pistol crack comes in like counterpoint, and their head man
goes over in a back flip, wounded!
What a slaughter! (note 115)
But WAIT! What's this! The first Lashkar charge the Gurkha line!
Brave Fools! It not the way to win a war, but magnificent, none the
less! The Gurkhas aren't going to stand and take that incoming
charge for love-nor-money --- they are out for BLOOD! All of the
remaining Gurkhas under Jemadar Gumpersad Gurung roll right on in,
Bayonets-to-Khyber knives! Sgt Major Westy Stevens looses his
habitual cool, and goes charging along with them, waving his sword
and yelling at the top of his lungs! Nothing can stop him from the
fray! It's a terrific smash-up! Two of the Gurkhas stagger back with
mortal wounds! The rest of the Gurkhas go crazy! You don't kill a
Gurkha without a reckoning! In less than 2 minutes, its all over!
(note 116). The rest of the Lashkar are fleeing North with a couple
of Green Demons and a white ball of fluff in hot pursuit! Jemadar
Gumpersad makes a flying tackle, and just manages to get a hand on
Spike's hind quarter! Spike is furious! This is his job, isn't it?!
HE has to chase the routers! That's how he earns his meal! Gumpersad
takes more damage in the next 30 seconds than he has in the last 30
days! Laughing and rolling over, he holds down the White Terror
until he recovers his little furry senses!
The second Lashkar (with the remaining leader) simply melts away!
The third Lashkar hears their Fakir calling, and charge toward the
temple! Lt Dharma and his half-troop of Puffers gets tangled up in
the hedge-row! Its all up to Afzul now! The Fakir is screaming in
Afzul's ear! "Kill them all! Kill the Ferenghi-lovers!" Afzul takes
a half-step back and "accidentally" steps down heavily on the
Fakir's exposed foot! The Fakir's screech goes up two octaves, as
Afzul mutters "Oh, sorry, Munschi" (note 117) under his breath! The
Fakir falls to the floor, winded, as the Lashkar hit the defended
doorway! 6-wide, they fight with bitter determination! No Quarter!
The fighting is fierce! 3 more Hunza litter the doorway! The Punjabi
in the temple fight with a grim determination, but the odds are not
in their favor! 1 wounded, 2 wounded
they fight on with mechanical
precision! Slowly the extra numbers on the Hunza side tell, as they
are pushed back into the Temple! (Oh, Sorry again, Munshi!) Just
when it looks like all is lost, the Hunza fold! (note 118). The door
of the temple is stained dark red, right up to the 5 foot tall mark!
4 wounded lie in a heap, around the cringing body of the Fakir! That
was far too close!
The 4th Lashkar turns to face Robbie's Gurkhas in the North West of
the battlefield, and quaver when they see Robbie and the Little
Green Killing Machine is on its way!! They KNOW the Gurkhas are out
for blood!! But there's nowhere to go, and the Lashkar bravely turns
to face their nemesis! (note 119) The Gurkhas make short work of
things, and with 1 more dead, 2 more wounded, the remainder of the
Hunza Lashkar head for the hills! A couple of the Gurkhas chase them
part way, yelling at them that they're cowards, and worse, in
Dharma finally gets through the hedgerow with his full complement
half troop of Puffers, in a really foul mood. Another battle come
and gone, and he didn't get into any of the key action! How do you
win recognition and advancement, when you've spent your whole
serving career climbing out of the briar-patch! Its just not fair!
He snarls at his men to hurry up, this isn't a picnic party!
The Colonel looks out over the battlefield, numb with the adrenaline
come-down. They won the field, but at a terrible cost. 2 Gurkhas
dead! 4 more Punjabi wounded! A couple of more "wins" like this, and
they might as well turn around now and go home! He takes himself by
the scruff of the neck, shakes off the blues, and turns around with
his hearty voice and mask, firmly back in place. "Well done
Gentlemen!" he addresses Jemadar Singh, and by extension, the 4
other Bandage Buddies. "He also serves . . ." (note 120)
TO BE CONTINUED
After Action Report for Part XI
We had intended this to be a fighting retreat, running for the
Temple grounds, but it turned into something different. That's the
beauty of Mythic --- you get what you NEED but it may not be what
you thought that you WANTED. (Does that make sense?). It also
becomes a bit of a drug, that Mythic stuff, cause you can't put it
down! Midnight rolls around, and I'm still saying to myself, "Just a
couple of more lines! I gotta know how its gonna end!" (and it ain't
like you can flip to the back of the book to find out, cause YOU are
rolling them bones, that "create" the book).
This episode introduced a Temple-template (OK, so we called it an
Improvised-Defense Building Detail chart). It gives the elements
like Utility, Doors, Floors, Ceilings, Windows and so on
that "create" a unique building, just by drawing cards from a deck.
I suppose we could have brought in the Hand-to-hand Battle Expansion
detail, but we had so much to cram in, with so little allocated
space, that we had to forego the pleasure.
Fleetest of Foot in the Retreat, Cleaner-upper after Spike, Master
of the Pooper-scooper, Dice-flunker par excellence, Order of the
Alpo, etc etc
Notes for Part XI
Note 101: First, to re-set the Chaos levels for the various key
figures. Then we reversed the order that we normally do things this
time, and looked at the Mythic "seed" for the upcoming scene, as
this could dramatically change the proposed crossing of the Maidan.
We get: 79.75.09 which translates as --- Ambiguous event, Refuse,
Evil. OK, so we can continue with our proposed plans! (As there are
no doubles to muddy the waters!)
Note 102: A Maidan? Hmm, new to the NWF Column, are you, young `un?
A Maidan is a large flat place like a valley floor, or the parade
grounds at Peshawar. And while we couldn't send a "covert" patrol of
Brits out like this (they'd just blunder around and everyone would
know exactly where they were by the racket), both the Gurkhas and
the Punjabi were masters at blending into the background.
Note 103: Bugle-Naik? Oh that's the Native equivalent of the Bugle-
Corporal m'boy --- that's all right, that's all right, they didn't
teach you EVERY thing in Sandhurst, just the basics, y'see. THIS is
the real Army Classroom! Harumph!
Note 104: We query Mythic, "Do Robbie and the Gurkhas see anyone?"
with a "Somewhat Likely" odds, but they are still at a Chaos Rank of
8 --- They roll an 18! Exceptional yes! There is a whole Lashkar of
the Hunza across the next field!
Note 105: We pull a couple of details from the new "NWF Patrol and
Road Details" chart and we get Trail= 6D (Secondary Path); Focal
Point= AH (mountains); Trailside= 5H (droppings); Color= JH
(wounded --- can't use it, so I look up or down and choose "Rabbit"
which would have been 10H); and finally for Danger= AH (ahead); OK
we can work with all that. Lets throw in a Mythic Terrain Generator
seed as well --- we get 07.37.55 --- Edge of the world, Burns,
Clearing. We're ready to write it up!
Note 106 We query Mythic, Does Dharma see anyone? With a "Somewhat
Likely" probability, but still that high Chaos Rank of 8, we roll a
97! No (almost an exceptional no!). Dharma and the Puffers hop the
fence and carry on towards where the temple is supposed to be.
Note 107: We query Mythic --- Do Dharma and the Puffers see the
temple? With a verbally stated "likely", and a Chaos Rank still at
8, they need a 95 or under and roll a 58. So they have arrived in
the right place, and await developments.
Note 108: Time to build up the Temple. We go to the new Improvised
Defense Building Detail card-drawn list. For Utility= 7D (now a
Guild Hall!); Doors=3D (rough); Floors= QD (Granite); Ceilings= 2D
(wood); Windows= 2D (screened, perforated wood); Interior detail= 7H
(sleeping cells); Exterior=10H (Symbolic gate); Symbolism= 4H
(Zoroastrian); Aura=3H (Airy) and Holy Man=6H (Fakir). Wow! That
paints a great picture! We decide to throw in a Mythic Terrain
Generator element (just because we can) and we throw 50.21.52 ---
with that high Chaos Rank, that translates as Minor Objective,
Destroy, Stone Fence. Hmm, first thought that comes to mind is
taking apart a nearby stone fence, and using the stones to reinforce
the defenses on the Temple. Now to write it up!
Note 109: We pose it to Mythic --- Is there any opposition inside?
With a very low probability (cause we know Robbie saw some guys) we
call it as "Very Unlikely", but that rotten Chaos Rank of 8 means we
need to roll under 65 for a yes (meaning we meet up with serious
opposition) and we roll (drum roll please!) RRRRrrrRRRRrrRRRRrr
55! There's opposition! And we rolled doubles, so it's "the next
most obvious thing that jumps to our mind" --- The resident Holy man
is a Fakir, and he is putting up a stink about our trying to take
over the building! Write it up!
Note 110: We face a bit of a dilemma at this point --- would Jemadar
Afzul (a Pathan by birth, and probably a Muslim) likely lay hands on
a Fakir --- a Muslim or Hindu mendicant monk who is regarded as a
holy man? We put it to Mythic, with an estimated "Unlikely" (but we
are still at that Chaos Rank of 8!) and we need to roll under 65 for
a "yes, he WOULD lay hands on the Faqir ---- rrrRRRRrrRRRRrrRRR: 79!
NO! Afzul won't take the chance! Will anyone else in his crew remove
the Faqir from the Temple? WE ROLL A 98! THAT'S AN EMPHATIC NOOO!
Looks like we are just going to have to put up with his ranting and
raving for the time being!! What a twist!!
Note 111: We pose the question to Mythic, with a verbal assessment
of "Somewhat likely", and the general Chaos Rank for the scene being
7 (figure Afzul's crew at an 8, but the Lashkars and the Fakir are
less, so we deducted 1 from the Chaos Rank). That means that
anything under 75 and the Lashkars come a-running. Drum roll, if you
please, rrrrRRRRrrrRRRRrrRRRrrr --- 44! The Lashkars are alarmed,
and on their way! And it's a double --- some other Interupt Scene is
going to take place next! We go to the Mythic FAS table and roll to
find out what, and we get: 81.11.36 --- Ambiguous event, Persecute,
and Bureaucracy. Hmm, what do we have that relates to some sort
of "Ambiguous Bureaucratic Prosecution"? Well, the only thing that
comes to mind is that the Hunza Lashkars have been whipped up by the
Fakir, who is warning them that the Ferenghi are going to impose
their own sur-charge to govern them. And the fact that the double is
an evens (44 or a 4 unit figure) means that we shift to the next
most logical development (and not continue the development of the
Brit column trying to reach the safety of the Temple). So! We are
off to find those other Lashkars!
Note 112: We arbitrarily decided there would be (1D6 less 1)
Lashkars to the North East, and rolled a 4, so 3 more Lashkars
appear, milling and finding their leaders!
Note 113: Time out for some house-keeping! Specifically, how we are
keeping track on the casualties and effectives. After some stumbling
around, we have a hand-written list of the various platoons (1st and
2nd Punjabi, 5th Gurkha) and the rest of the NPC like m'Lord and
Spike, listing the specific PAGE number for wounds or dead. So for
the 1st Punjabi we have a string like 1w (p2), 1w (p7), 1w (p8), 2d
& 1w (p15 avalanche) and so on. We refined this with adding a "ww"
class for walking-wounded, and a "wr" for wounded-recovered. Figure
over a long campaign that most wounded would be back on the roster
after 3 (arguably 4) scenes (with a counter-roll of a 6 on a 1D6
meaning not just yet for that figure). So far so good! Our
last "full" report was written up as the Return to the Colonel at
the end of Part X (page 28 of the narrative, for them what's keeping
Note 114: Eight hits from the Snyders! All wounded! The head man and
two Jezail men are among them! (The Pistol went wide, but its
impolite to criticize the NCO!). Next we check for the PPF'ers in
the Temple against Lashkar #2: there are 1 knife-man dead, 1 knife-
man wounded and the Lord-High-Poohbah of the whole Hunza warbands
dead! (the local clan chief of the #2 Lashkar gets off scott free
this time!).Next we check on Dharma, firing into the back of the 3rd
Lashkar and we get: 6 wounded, including 2 Jezail-men and the
Lashkar clan chief. Then we check Robbie's Gurkhas against the final
Lashkar #4: two Jezail-men dead, one Jezail man wounded, and the
Note 115: We test reaction for the 4 warbands, to see if they are
going to try and charge home, or bug out! There is only ONE Lashkar
leader left with the second Lashkar, and the overall Clan Chieftain
is dead! The first Lashkar rolls a 2 on a 1D6 and passes the test!
They charge the Gurkha line! Brave Fools! The second Lashkar (with
the remaining leader) rolls a 5 and fails! The third Lashkar rolls a
1 and will charge toward the temple! Dharma rolls a 6 and gets
tangled up in the hedge-row (fails the charge test). The 4th Lashkar
turns to face Robbie's Gurkhas in the North West of the battle
field, and roll a 4! Fail! They needed a 3 or less! Robbie's Gurkhas
roll for a charge and get a 1! The Little Green Killing Machine is
on its way!! The remaining Gurkhas under Jemadar Gumpersad Gurung
roll for a counter-charge! (not normally an option in TSATF, but the
Gurkhas aren't going to stand and take that incoming charge for love-
nor-money!). A One! The Gurkhas are out for blood!!
Note 116: The Gurkhas under Jemadar Gumparsad roll to close, and
leave 4 of their total of 11 men behind (straggler rule in TSATF).
The Gurkhas end up with 2 of their own dead, but push back 3 of the
Hunza, and wound 1. The Hunza lost 4 men in the charge (stragglers)
so there only WERE 8 to start in that battle, and they fail the
subsequent morale test.
Note 117: Hmm? Oh, Munshi! That means "teacher" --- a religious
Note 118: the Hunza fail their morale test to follow up --- needed a
1-3 and rolled a 5
Note 119: Standard TSATF rules used here
Note 120: The full quotation is "He also serves who only stands and
waits", but Jemadar Singh and the Bandage Buddies have NO idea what
the Colonel is talking about. But he IS talking to THEM, and they
all bask in the glow of the Colonel's recognition