46376Re: [SeattleRobotics] Re: Accurate odometry
- Jan 1, 2012From: Alan
> > It's called Buggy.zipNot sure what you mean. A pass by the Target happens when the buggy gets
> > It doesn't seem to have appeared yet so here it is on my website:
> > http://www.peterbalch.btinternet.co.uk/buggy.htm
> What is the criteria for a good pass-by? Maybe add a "hits" counter? Just
> a thought.
within 20 pixels. The target then jumps to somewhere else on the screen.
It's rather reminiscent of the way navigation works in Bamzooki
Bamzooki is intriguing for those of us who are interested in robot
user-interfaces (i.e. just me AFAIK), It's meant for small children to be
able to create legged robots and then to have them navigate. The interesting
thing about the user-interface for describing gaits is that it doesn't
exist. A child can stick random legs on and the program will steer the
resulting robot towards successive waypoints by walking harder on one side.
I think the program knows how to "walk" by recognising the class of legs
used but I don't know how it coordinates the phases of legs on different
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