APRS, Kids, Games and Practice
- On Sun, 9 Dec 2001, Ray J. Vaughan wrote:
> We just had a successful Merit Badge College here in Miami....APRSdos has always had Chess and Checkers built in. Just zoom in to the
> As you might suspect, the APRS setup was the big attraction. Kids see
> a computer doing something they can't do at home and the eyes open
> A common question we don't have a good answer for yet...
> "What type of games can you play with other hams over the radio?"
middle of the gulf of Mexico and you will eventually see a chessboard
about 3 miles square. Put your pieces on it and begin to play. This is a
great training exercise in placing APRS objects on the map and updating
In fact, you can hit FILE-LOAD-CHESS and it loads all the peices for you
and goes straight to the map.
And further more, you can hit alt-S-MODES-OTHER-GAME and it will
facilitate the exchange of objects by keeping track of who's move it is...
I just looked at it (to make sure it was still in there) and I guess the
ICON I used for the queen got re-assigned, because she looks like an ATV
set now... But the castles, and Knights are cute.
P.S. One other thing the GAME mode does is only then update the movement
of the last piece moved. Normally, APRSdos would set its usual decaying
algorithm on each piece moved and unless you were a very slo player,
then it would be sending multiple retries until each one decayed out.
In GAME mode, once you move a new piece, it stops updating any older
I also implemented another game mode that allows one to play "warhammer"
by placing pieces (obects) at varying places and each one has a defined
"weapons" range (PHG circle) and the ability to fire missles (moving
objects with cse and speed), but never documented it...
But all of these use standard APRS and APRS functions. THe only thing
different is just the "event" you are using APRS for... Excellent
practice for tactical special events...
de WB4APR@..., Bob
APRS LIVE pages http://www.ew.usna.edu/~bruninga/aprs.html