> At this time, there is no light combat archery allowed in the Midrealm.
> However, at Pennsic this year there will be one battle, the Abbey Battle,
> that will allow non-combat archers under controlled conditions. There will
> be several structures involved in the battle, two of which will be manned
> by lightly armored archers (possibly fencing masks at present) shooting
> through arrow slits 9" by 48". These structures will be completely
> off-limits to allow for these special light archers to participate in a
> full-scale battle.
> In service,
> THL Robin Kyrke, Forester
> Principality Archery Marshal for Northshield, Midrealm
The Battle: MOUNTAIN ABBEY BATTLE
Duration: 1-½ hours
The field will be 510 feet wide by 250 feet long. The
boundaries will be marked with hay bales and no fighting may
occur outside these boundaries. Armies will enter from
opposite sides. Resurrection points will be placed outside
the boundary in the center of each side. Dead troops may
leave the field at the nearest convenient point. All troops,
regardless of where they left the field must go around to
their resurrection point before re-entering the battle.
Troops may re-enter the battle at any point along their
original entry boundary.
Across the center of the fighting field, buildings will be
placed according to pre-determined location and dimensions.
Buildings will be marked by hay bales and have 12 doors
marked by 4 x 4 posts with rope lintels. Buildings will
also have sheet walls broken by sturdy arrow slits
delineating 9 x 48 openings. Combat archery and thrown
weapons may be fired through these openings, both from
inside and outside, however, no fighting may occur through
Combat may not take place over hay bales. Fighters may not
sit, stand, walk, or run on the bales. A fighter may use
bales to stop his fall or regain his balance. If a fighters
hand or weapon lands outside of the hay bales, or if a
fighter is pushed or falls over the bales, that fighter must
return to his sides resurrection point to reenter the
This battle will also include Combat archery. Heavy Archers,
that is, fighters who may also shoot will be allowed inside
the battle zone. Light Archers will also be allowed in this
battle under strict conditions. Along both sides of the
battle zone special archery buildings will be constructed
with arrow slits as in the central buildings. These
buildings will contain a central room with a door as
specified above opening onto the battlefield. Light archers
may shoot from the arrow slits in their respective buildings
so long as the central room is controlled (see below) by
their army. For crowd safety purposes, these archers will
not be targets for return fire, but will wear fencing masks
as precaution against stray fire.
Face thrusting and Thrown weapons such as javelins and
throwing axes will also be accepted if they meet Midrealm
and East kingdom standards.
This battle will also include siege weapons that meet the
minimum requirements set by Society standards. Ammunition
for siege engines will be ballista bolts as per Society
rules or rocks constructed from four taped tennis balls.
Siege engines will be placed behind a firing line 10
outside the boundaries and may be crewed by non-combatants.
Siege crews must wear scout armor approved for Combat
Archery situations. However, for crowd safety purposes, they
may not be targeted for return fire. A banner will be placed
near each engine at the boundary. A unit consisting of at
least three opposing fighters may destroy an engine by
touching the staff of the representative banner. The crew is
likewise dead, but may resurrect as per fighters to crew
another weapon. The engine may also be resurrected, if the
weapon is transported in entirety to resurrection point and
back to the firing line and its banner reset.
Victory conditions: At 2 random intervals and end of battle,
control of each building will be determined. Each building
will contain a bag, stuffed with straw, with one red side
and one blue side. These bags may not be moved from there
marked position, but must be turned up to show the
controlling armies tape color. Control will be defined by
having this bag showing an armies color. If, at the check
point, the bag is in the process of being turned over, the
side that ends up will determine control.
All fighters should kneel at the final cannon, and the doors
of all buildings will be closed. All fighters outside the
buildings will be excused. Those inside will fight until
only one side remains. Most points at the end of battle
determine victory. If a tie of total points results, victory
will be determined by best 3 of 5 in final building
From a different part of the Pennsic document:
In any following specified battle Combat Archery will be
allowed as follows:
Maximum length is 28 inches, crossbow bolt maximum length is
14 inches, measured from bottom of nock slot to just back of
Arrows must be made from golf tube, or SOLID fiberglass,
covered lengthwise with fiber or strapping tape from the
base of the fletches to the end of the arrow, covering the
end of the arrow.
Must be tennis ball, Balder Blunt, Thistle Missile or
Markland style with a minimum diameter of 1.25 inches.
Longbows and recurves:
Heavy bows of 35# to 50# at 28 inch draw may only shoot golf
tube arrows and must be marked with a 6 inch strip of red
tape on the upper limb.
All bow shooting anything other than golf tube arrows will
be 30# or less of pull at 28 inches, measured from the back
of the bow to the drawn string. (Note: the back of the bow
is the side facing the enemy. The belly of the bow is the
side facing the archer.)
- Crossbows firing anything other than golf tube bolts must
have a maximum draw weight of 600 inch/pounds.
Crossbows firing golf tube arrows must have a maximum draw
weight of 840 inch/pounds. This is the measurement of the
draw length from the relaxed string to the drawn/cocked
string, multiplied by the poundage of the crossbow.
- There is no minimum range, but the bolt or arrow must be
completely airborne before it reaches its target.
- Arrow hits are treated the same as any other thrust. Hits
to the top, side or back of the helm do not count. If any
weapon, including arrows hits your bow, it is considered
broken. Ricochet shots off other opponents are not good.
- Once fired, dropped, or fallen from a quiver, arrows must
be reinspected before being reused.
Types of Archers
1. Heavy Archers may be touch killed.
2. Armor: As above for heavy weapons fighters, including
full hand protection on the bow hand, and half-gauntlet and
heavy glove on the arrow/string hand.
3. A quiver is not a shield or armor and if struck, the blow
is to be taken as if the quiver was not there. Any shield
must have a grip/strap/handle held by the hand, otherwise it
is considered armor and, if touched or hit by an arrow,
you lose your arm.
4. To switch from combat archer to heavy weapons
fighter, you must drop your bow before drawing a weapon.
Light Archers will be allowed ONLY in the Abbey Battle. See
pertinent rules below.
Ian Gourdon of Glen Awe, OP
Known as a forester of the Greenwood, Midrealm