Re: [PanoToolsNG] VR images in Second Life?
- erik leeman wrote:
> Does any of you have experience with this?I've built a cube in Second Life, but got quickly bored. You can enter
it and visit it as if it was a panorama, but the navigation interface is
not so great. The next step to attemt would be with tiled cubefaces to
make it larger, as your "friend" suggest.
> Could this combination perhaps lead to something REALLY useful?well, plenty of corporations are setting up foot in Second Life and it
already has the same turnover as the GDP of a small developing country IIRC.
There is potential to make money out of the sales of images there, but
the price is nowhere near what the value of a panorama is. You'd be
surprised on what wasteful things people spend money in that game, though.
> I have not decided yet what I am going to tell my thankful strangerThere definitely is a commercial use and I would insist on copyright
> because I have no idea if this kind of use is strictly private or
> public and/or commercial, since I don't know a thing about Second
> Life. Maybe one of you can 'enlighten' me.
enforcement with this stranger. Second Life has cooperated with the
removal of copyrighted material in the past, but you might not need to
get that far. The Second Life world has all the elements of a DRM. When
you "build" one such structure, you can license it to others against a
fee. In the "licensing conditions" you can limit the usage to one copy,
or let the buyer multiply it as many time as he wants (and thus sell it
on to somebody else).
I have not gone to SecondLife for about half a year now, so AFAIK my
account could be deleted. As I stated above, I quickly lost interest in
Second Life - real life is a much more interesting place IMO. I might
consider going back to SecondLife if I'd see a business opportunity in
real currency, not in SecondLife currency.
> Erik Leeman
Copyright © 2007 Yuval Levy
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