Re: [PanoToolsNG] Realistic motion blur with panoramic backgrounds
- Well, in their defense I have to say that VirtualRig does is in fact entirely unique.
They have a few tutorial videos that show how it works. You can basically paint vector fields with very precise directions, and aside from remodeling the geometry and then moving a CG camera there wouldn't be another way to actually generate such a vector field.
It's a very tight market that they serve: car commercials. I was working with a car photographer before, and the way how they used to get this motion blur was to mount the camera to the car with a long pole, and then pull it across about a meter while shooting all stopped down with a long exposure. And then paint out the pole. That's the rig they are replacing, and I thing anybody who went through the effort of shooting this way will find this software to be a bargain…
On Sep 18, 2012, at 7:44 AM, Erik Krause <erik.krause@...> wrote:
> Nice, but that's far from realistic. In the tunnel example the tunnel
> itself would have been blurred much more than the scene outside in reality.
> Apart from that you can get the same (or even better) result if you
> convert your equirectangular image into two fisheye views with 180° each
> and the blur vanishing points in the middle. Then use Photoshop radial
> blur zoom type and assemble both images to an equirect again. This fails
> of course outside a tunnel, where the sky doesn't need to be blurred and
> far objects need less blur than near ones.
> Realistic blur needs parallax effects which you can't simulate from a
> single viewpoint. You would need to separate foreground from middle- and
> background in order to get realistic images. They have some images in
> their gallery which show that, but they don't disclose how much extra
> work it was...