Re: [PanoToolsNG] Re: HTML5 the certain death for animated content?
example executes just a few lines of code per frame. The actual Canvas
drawing code is the bottleneck there, clearly shown by the fact that it
gets faster when the canvas size is reduced. I guess Apple did not
hardware accelerate this (yet).
On 21-9-2010 20:39, Erik Krause wrote:
> Am 21.09.2010 12:04, schrieb tom_a_sparks: