Re: [PanoToolsNG] Re: Realistic exterior views
- Erik Krause schrieb:
> Erik Krause wrote:Wow, these are in fact quite impressive! The only thing I do not like
>> (It seems as if the example is somehow broken, it loads sharp but gets
>> blurred then. But you can get the idea...)
> Some better examples:
> best regards
about it is how slow the transition between bright/dark is. But maybe
this can be fine-tuned when coding the XML files.
I wonder if someone with ActionScript capabilities would be willing to
provide a FPP plug-in that does that...
Best regards, Philipp Koch
- Hi Jann,
Indeed mixed-light colour balance issues can really ruin interior panos with (or even without) outside views, but that was not the problem I was addressing in my posting.
In real life our heads and eyes do not turn in a 'no parallax point' when we look around us, therefore everything we see seems to be moving in relation to everything else in view due to parallax. Of course our brain very cleverly 'repaints' this imaging chaos, so we are not too aware of this effect.
But at the same time we do (unconsciously) use it to judge depth, especially for distant objects. This also works if you look with just one eye.
In VR imaging we do our very best to eliminate parallax, there's no way around it for obvious reasons. But eliminating parallax has a serious drawback that becomes very apparent when you try to capture a room with a view. Of course stereo panos would solve everything, but we are not there yet, so a 'make do' solution would, for the time being, be very welcome. That was why I was thinking about creating separate layers etc. to simulate parallax. All to repair the 'exterior view pasted on the window' effect.
Any suggestions on how to re-introduce depth parallax in a 360x180 degree panorama would be very welcome indeed!
(www.erikleeman.com - www.flickr.com/photos/erik-nl/)
--- In PanoToolsNG@yahoogroups.com, "jann_lipka" wrote:
> I would like to add my 5 cent regarding exteriour views.
> Much better way to achieve correct balance would be to light the
> room you are shooting images in . ( with flash )
> ( doing that is not easy with 360 .... )
> This is pre Photoshop way of doing interiours,
> if you are shooting just available light there will always be
> something wrong with the image .
> Even in the best examples here for example light reflections in the
> floor look way too bright for the view etc .